RPCS3 Forums

Full Version: Demon's Souls [BLES00932]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
(12-12-2017, 03:08 PM)OnionQueenMemu Wrote: [ -> ]I feel like my laptop should be able to handle this but i'ts dropping frame rate constantly.
I'm using a spectrex360
Core i7 - 7500U CPU @ 2.70GHz 2.90GHz
16.0 GB RAM
Intel UHD Graphics 620 (which is the only thing I can imagine to be holding me back.

what are your thoughts?

Nope, the CPU is shit (dual-core with low clock) and the GPU is Intel. A recipe for disaster.
Been looking at playing this game again but don't want to pull out the old PS3, should I expect good perfromance
i7-7700 (not 7700k) @ 3.6ghz
GTX 1080
16gb Ram
Hi,

so i have an
R5 1600 at 3700
GTX 1060 6GB
and 16 GB DDR4 at 2666
Windows 10 Pro and the newest RPCS3
Both the Demons Souls and the Emulator are on the Samsung EVO 750 SSD
and i used the settings posted here. Doesn't run smoothly, sure it's "playable", but i saw people on youtube running the game and they apear to run better.
I had an i5 6500 about 2 months ago the game now runs smoother, but i am not ure if it's because Ryzen or because the new version of the software.


I plan to get me a GTX 1080 in the next few months, will it help, or is it a CPU issue?

What is more important CPU or GPU?

Anyway what can i do to make it run smoother?
Anyone with a similar system?

Here is a video, the sutter is not because of OBS, it stutters also with every other programm not running, also notice the shield is not visible:
https://youtu.be/vmtkxX_J8v8?t=51s
GPU doesn't matter, it won't alter your performance at all, 1060 6G is more than enough.
Emulation is CPU-based.
Im getting a lot of crashes through Vulkan.
Running an i7 8700k at 3.7GHz (with a boost clock of 4.7GHz to 5GHz) and performance is not an issue. OpenGL runs noticeably worse, ive asked around the discord for proper settings and crash fixes with no real answers. The crashes are very random, sometimes happening 5 times in the same spot and sometimes not happening for two hours.
i7 8700k overclocked to 5GHz with 16GB of DDR4 3200 Ram and a GTX 1080ti getting very low framerates on OpenGL as well as flickering textures that force me to enable options to fix the flickering textures which only slows down my framerate even more and crashes on Vulkan (and lower framerates than I should be getting) with surprisingly low CPU usage, often below 40%.

Ive got a log file, ive crashed a bunch. Ive tried changing settings, changing render scale most of all due to someone before in October who had this issue that said they fixed it by setting the render scale to 100% only. Currently using 0.0.4-7306, ive tried a build from December 16th and a build from December 22nd (not sure the version number of these) and they all have the same problem.

My error on vulkan always looks like this or at least similar.

[Image: unknown.png]
Posting to report the exact the same problem as Ziggylata

SPECS:

Ryzen 5 1600 overclocked to 3925 Mhz
GTX 1070Ti
2x4GB of 2133MHz DDR4 RAM

Both RSPC3 and the Demon's Soul ISO are stored on the same HDD while my OS is stored on my SSD. I mention this because I wasn't getting this issue until I formated my HDD, reinstalled Windows on my SSD and reinstalled both the Demon's Soul ISO and RSPC3 on the newly formatted HDD.

I'm going to try using a previous version fo RSPC3  but a previous poster in this thread reported that doing so didn't help.

Here's the last few messages before the crash occured:

E {PPU[0x100000a] Thread (Core.Res.FileLoader) [0x01ded090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/cache//14/5e52721eb873bf67fb92bb70a850aaba” [1]
E {PPU[0x100000a] Thread (Core.Res.FileLoader) [0x01ded090]} 'sys_fs_open' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd1/cache//0d/5768216728450522dab5efa3ba30422c” [1]
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
S {rsx::thread} RSX: New program compiled successfully
F {rsx::thread} class std::runtime_error thrown: Assertion Failed! Vulkan API call failed with unrecoverable error: Device lost (Driver crashed with unspecified error or stopped responding and recovered) (VK_ERROR_DEVICE_LOST)
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1130)


The file path " c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKHelpers.h:1130" doesn't even exist on my computer btw. There's no "projects" folder in my c drive.
Of course the path doesn't exist, those are paths from the build environment. Unless you compiled yourself or/and happen to have a copy of the source code on c:/projects/rpcs3, the path is never going to exist.
I am having short framedrops as well as audio stuttering on this game. Is that to be expected at this point or is it my pc?

CPU: Intel Core i7 4770k 3.50 GHz
RAM: 16GB
GPU: GeForce 770 GTX

The game runs on a raid 0 disc.
@"Nrgte" : Let the game run for a while. It will compile shaders every time it encounters something, that it doesn't have a shader for. That can cause stutters, usually after a while the game runs smooth. Also if you close the game and start again the compiled shaders will remain in the repository, so it's only a "very first" thing, unless you choose to flush your shaders for whatever reason.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33