seraph1m
02-24-2017, 12:15 AM
(02-24-2017, 12:09 AM)Shina Wrote: [ -> ]Yeah, guess you need like an i7 or something. Maybe NISA will port it to the PC...I was hoping a 6 core 3.8ghz cpu would be enough, alas..
(02-24-2017, 12:09 AM)Shina Wrote: [ -> ]Yeah, guess you need like an i7 or something. Maybe NISA will port it to the PC...I was hoping a 6 core 3.8ghz cpu would be enough, alas..
(03-12-2017, 05:27 AM)manaphy0003 Wrote: [ -> ]how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
(03-12-2017, 05:53 PM)ssshadow Wrote: [ -> ](03-12-2017, 05:27 AM)manaphy0003 Wrote: [ -> ]how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
(03-15-2017, 10:44 PM)manaphy0003 Wrote: [ -> ](03-12-2017, 05:53 PM)ssshadow Wrote: [ -> ](03-12-2017, 05:27 AM)manaphy0003 Wrote: [ -> ]how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
yea I know I did all these
just that I keep getting a error saying NisGraphics.spu.self is missing even though its with the game folder
(03-16-2017, 01:29 PM)ssshadow Wrote: [ -> ](03-15-2017, 10:44 PM)manaphy0003 Wrote: [ -> ](03-12-2017, 05:53 PM)ssshadow Wrote: [ -> ](03-12-2017, 05:27 AM)manaphy0003 Wrote: [ -> ]how exactly do I get the game running? I tried getting it to run but I just keep getting white screen?
https://rpcs3.net/quickstart
yea I know I did all these
just that I keep getting a error saying NisGraphics.spu.self is missing even though its with the game folder
Attach rpcs3.log, put it in a .zip first so the forum accepts it.
However try this first: Make sure the structure of the game files is such that the folder USRDIR is inside the folder PS3_GAME, and next to the folder PS3_GAME is the file PS3_DISC.SFB. Move things around if need be.
Quote:{PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”): failed to open file (flags=0, mode=0)
·E 0:01:08.961007 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·W 0:01:08.961042 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”, flags=0, fd=*0x297764, arg=*0x0, size=0x0) -> sys_fs_open()
·W 0:01:08.961049 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”, flags=0, fd=*0x297764, mode=0, arg=*0x0, size=0x0)
·E 0:01:08.961108 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Data/NisAnmShadow.txf”): failed to open file (flags=0, mode=0)
·! 0:01:08.961113 Stopping emulator...
·E 0:01:08.961117 {PPU[0x1000000] Thread (main_thread) [0x00235b98]} 'cellFsOpen' failed with 0x80010006 : CELL_ENOENT
·! 0:01:08.961150 All threads signaled...
·! 0:01:08.961225 {SPU[0x2000001] Thread (NGS_Thread2)} Thread time: 0.000000s (0.000427Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961225 {PPU[0x1000002] Thread (FS AIO Thread)} Thread time: 0.000000s (0.000268Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961234 {SPU[0x2000004] Thread (NGS_Thread4)} Thread time: 0.000000s (0.000612Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961266 {PPU[0x1000001] Thread (_gcm_intr_thread)} Thread time: 0.000000s (0.000257Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961272 {SPU[0x2000000] Thread (NGS_Thread1)} Thread time: 0.000000s (0.004535Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961274 {MFC Thread} Thread time: 0.000000s (0.020361Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961396 {PPU[0x1000000] Thread (main_thread)} Thread time: 1.437500s (3.396316Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961514 {SPU[0x2000003] Thread (NGS_Thread4)} Thread time: 0.000000s (0.000394Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961572 {SPU[0x2000002] Thread (NGS_Thread3)} Thread time: 0.000000s (0.000370Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.961606 {SPU[0x2000005] Thread (NGS_Thread5)} Thread time: 0.000000s (0.000458Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.962236 {VBlank Thread} Thread time: 0.000000s (0.008336Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.962315 {rsx::thread} Thread time: 0.031250s (0.051679Gc); Faults: 0 [rsx:0, spu:0];
·! 0:01:08.972013 All threads stopped...
·! 0:01:08.981870 Objects cleared...