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Full Version: Disgaea 3: Absence of Justice [BLUS30181]
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Interesting. Kind of surprised that your 8 cores Nehalem are more than twice as fast as 4 cores 8 threads Sandy Bridge at similar clocks. Guess your massive cache is also really useful in this case, and that my HT apparently isn't, at all.

maarten12100

(03-30-2014, 11:10 PM)ssshadow Wrote: [ -> ]Interesting. Kind of surprised that your 8 cores Nehalem are more than twice as fast as 4 cores 8 threads Sandy Bridge at similar clocks. Guess your massive cache is also really useful in this case, and that my HT apparently isn't, at all.
Turns out they are not with that build you posted which makes the game actually visually OK rather than a glitchy with textures missing I have like 0.22fps. A far cry from what I had with garbage all over the screen Angel

Sandy quads should do at least half of the perf as I have a i5 2400 system @3.1GHz here which scores slightly over half what this rig scores.

Btw ingame I have obtained a toy blade Cool
Any new Nekotekinas build ?

Btw it's differen?? between fps from official builds and Nekotekinas build... In official builds i can see max (1,7 fps) and in Nekotekinas build it's (0,4-0,7 fps)... Maybe it's because of glitchy screen and clear screen in this builds ?
The graphics fixes are probably to blame for the performance decrease yes.

Haven't Nekotekina merged the fixes yet?
(03-31-2014, 10:49 AM)ssshadow Wrote: [ -> ]The graphics fixes are probably to blame for the performance decrease yes.

Haven't Nekotekina merged the fixes yet?

I guess not, cause in the last builds it's still a mess of glitches in-game...

Just saw the new build with merged fixes. Yeah it's all clear in-game and 0,67 fps. So everything's fine Smile
I'm test the latest build on my Evga Sr-2 with 2-Xeon E5645ES (2,53 Ghz) 8 cores 16 Threads and it's utilizing only at 12% so it's ~20 fps at loading and 8 fps in menu. I thinks it's good to see some setting in emu with choosing all cores to use forcibly if it's make sense of course.

Ekaseo

i think the main focus should be to implement missing features and then optimize the emu, and this is still running on a interpreter, we can expect some speedup when the x64 recompiler is ready

maarten12100

(03-31-2014, 05:55 PM)notq Wrote: [ -> ]I'm test the latest build on my Evga Sr-2 with 2-Xeon E5645ES (2,53 Ghz) 8 cores 16 Threads and it's utilizing only at 12% so it's ~20 fps at loading and 8 fps in menu. I thinks it's good to see some setting in emu with choosing all cores to use forcibly if it's make sense of course.
Those westermere procs are pretty alike mine just bumped the clock speed a bit really. I think either multicore scaling over lot's of cores or HSA will be something that solves the problem.

But as Ekaso said a recompiler would be a enormous speedup so maybe we don't need it to scale beyond 8 cores anyways. More is always better but if it is a gigantic time trade off with minor returns it be better to focus on adding more of the instructions.

The plan to first make games run before speeding it up seems to be the good path.
(03-31-2014, 06:18 PM)maarten12100 Wrote: [ -> ]The plan to first make games run before speeding it up seems to be the good path.

Yeah, i agree with you.

d875j

Well lets be fair I got 8 core and it would benefit me if they made it uses those cores.
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