04-21-2014, 03:59 PM
This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
(04-21-2014, 03:59 PM)ssshadow Wrote: [ -> ]This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
(04-21-2014, 05:07 PM)notq Wrote: [ -> ]Try latest build.(04-21-2014, 03:59 PM)ssshadow Wrote: [ -> ]This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
4770K 3,9Ghz (4C8T) - ingame - 60% load - 0,7 fps
2600K 3,5Ghz (4C8T) - ingame - 67% load - 0,6 fps
2 X E5645 2,53Ghz (12C24T) - ingame - 8% load - 0,24 fps
2 X E5540 2.53Ghz (8C16T) - ingame - 17% load - 0,1 fps
Results on rpcs3 Git (2014/04/20) from emucr.com
I guess it's because only small part in code can be optimize for paralleling computate.
(04-21-2014, 05:07 PM)notq Wrote: [ -> ](04-21-2014, 03:59 PM)ssshadow Wrote: [ -> ]This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
4770K 3,9Ghz (4C8T) - ingame - 60% load - 0,7 fps
2600K 3,5Ghz (4C8T) - ingame - 67% load - 0,6 fps
2 X E5645 2,53Ghz (12C24T) - ingame - 8% load - 0,24 fps
2 X E5540 2.53Ghz (8C16T) - ingame - 17% load - 0,1 fps
Results on rpcs3 Git (2014/04/20) from emucr.com
I guess it's because only small part in code can be optimize for paralleling computate.
(04-23-2014, 08:49 PM)mr.devolver Wrote: [ -> ]Hi, the results so far are quite interesting, however, Im wondering, will there eventually be some kind of texture filtering, like something that would smoothen the background texture and other textures as well, that kind of thing so the textures will not be pixelated anymore? Also, how about those dark gray circles on the ground, those are game character shadows I suppose? Is there any way to tell how far is the emulator progress from getting into the point of showing the actual characters and maybe other things that still dont show up? Just wondering, other than that it looks pretty decent already and adorable, especially given the fact it is an actual commercial ps3 game on pc, so good job so far, developers!
(04-23-2014, 06:05 PM)flashmozzg Wrote: [ -> ](04-21-2014, 05:07 PM)notq Wrote: [ -> ]Try latest build.(04-21-2014, 03:59 PM)ssshadow Wrote: [ -> ]This game already scales to 8 cores. And we actually need to get games to run fast before we get them to run good, because you simply can't test anything with the 0,1 fps interpreter.
What do you mean it scales to 8 cores ? It not scale on my 12 core with two Xeon E5645. Only 6-8 load %.
4770K 3,9Ghz (4C8T) - ingame - 60% load - 0,7 fps
2600K 3,5Ghz (4C8T) - ingame - 67% load - 0,6 fps
2 X E5645 2,53Ghz (12C24T) - ingame - 8% load - 0,24 fps
2 X E5540 2.53Ghz (8C16T) - ingame - 17% load - 0,1 fps
Results on rpcs3 Git (2014/04/20) from emucr.com
I guess it's because only small part in code can be optimize for paralleling computate.
http://www.emunewz.net/forum/showthread.php?tid=161382
(04-25-2014, 01:38 AM)meow Wrote: [ -> ]a noob question here, but what needs to be done before you make the recompiler ?