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Denzel

ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

tambre

(03-20-2016, 11:02 AM)Denzel Wrote: [ -> ]ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

Welcome to the forum!

Please read the newcomer's guide and see the list of playable games.
If you're having any problems, please also read how to report issues and when reporting statuses of games or are having problems please read the submission guidelines.

Seems like you have either a graphics card that doesn't meet the hardware requirements or you have too old drivers. It's probably an Intel integrated graphics card though, as they tend to not have that extension.

Please keep in mind that piracy is not allowed and asking help with piracy, requesting pirated firmware files or games may result in a permanent suspension.
(03-20-2016, 11:02 AM)Denzel Wrote: [ -> ]ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

Seems to be related to enabling the extension. What graphics card do you have? (Also driver version)

Denzel

(03-20-2016, 01:27 PM)kd-11 Wrote: [ -> ]
(03-20-2016, 11:02 AM)Denzel Wrote: [ -> ]ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

Seems to be related to enabling the extension. What graphics card do you have? (Also driver version)

my graphic card is Geforce NVIDIA (Geforce GT 730M)
Driver version is 361.91

Keksus

(03-20-2016, 02:24 PM)Denzel Wrote: [ -> ]
(03-20-2016, 01:27 PM)kd-11 Wrote: [ -> ]
(03-20-2016, 11:02 AM)Denzel Wrote: [ -> ]ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

Seems to be related to enabling the extension. What graphics card do you have? (Also driver version)

my graphic card is Geforce NVIDIA (Geforce GT 730M)
Driver version is 361.91

That's a M card. Make sure rpcs3 is actually using it and not your integrated graphics chip.

Denzel

(03-20-2016, 02:33 PM)Keksus Wrote: [ -> ]
(03-20-2016, 02:24 PM)Denzel Wrote: [ -> ]
(03-20-2016, 01:27 PM)kd-11 Wrote: [ -> ]
(03-20-2016, 11:02 AM)Denzel Wrote: [ -> ]ive been trying to play disegea 3 on RPC3 it doesnt seem to work

the error i got was:
E {RSXThread} OpenGL: initialization of glDepthBoundsEXT failed.

E {PPU[1] Thread (main_thread)[0x00246064]} cellGcmSys TODO: cellGcmSetZcull(index=0, offset=0x3a0000, width=1280, height=768, cullStart=0x0, zFormat=0x2, aaFormat=0x0, zCullDir=0x0, zCullFormat=0x1, sFunc=0x7, sRef=0x0, sMask=0x0)

E {PPU[1] Thread (main_thread)[0x00016e18]} sys_spu error: sys_spu_image_open error: '/dev_bdvd/PS3_GAME/USRDIR/NisGraphics.spu.self' is encrypted! Decrypt SELF and try again.
( i already decrypt it but it still doesnt work :/)

i need help =.=

Seems to be related to enabling the extension. What graphics card do you have? (Also driver version)

my graphic card is Geforce NVIDIA (Geforce GT 730M)
Driver version is 361.91

That's a M card. Make sure rpcs3 is actually using it and not your integrated graphics chip.

so how do i make sure it is using it ?

makotech222

Anyone know what LLE Modules I should have for this game?

yagostudart

Hello... Can someone help me?
First, I had the problem with the "NisGraphics.spu"... But, looking at this thread I was able to solve this problem (booting the self file I received a elf file and then renamed it to the self)...
But now I get another error:
"{PPU[0x1] Thread (main_thread) [0x00228a70]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x24b000, idx=0x0)
{PPU[0x1] Thread (main_thread) [0x00228a10]} cellResc TODO: cellRescSetWaitFlip()"
By the way, the screen stays white
(05-28-2016, 01:05 PM)yagostudart Wrote: [ -> ]"{PPU[0x1] Thread (main_thread) [0x00228a70]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x24b000, idx=0x0)
{PPU[0x1] Thread (main_thread) [0x00228a10]} cellResc TODO: cellRescSetWaitFlip()"

* As of v0.0.0.9 cellResc and cellRtc always need to be LLE loaded when a game requires them.

yagostudart

(05-28-2016, 10:02 PM)Annie Wrote: [ -> ]
(05-28-2016, 01:05 PM)yagostudart Wrote: [ -> ]"{PPU[0x1] Thread (main_thread) [0x00228a70]} cellResc TODO: cellRescSetConvertAndFlip(cntxt=*0x24b000, idx=0x0)
{PPU[0x1] Thread (main_thread) [0x00228a10]} cellResc TODO: cellRescSetWaitFlip()"

* As of v0.0.0.9 cellResc and cellRtc always need to be LLE loaded when a game requires them.

LLE loading would be taking the file and loading it wih the option "boot" elf and then changing the name of the new elf file to the old srpx, right? I did that already D:
EDIT: I've searched about it and saw some people with versions that had the option "LLE modules manager" in the Config tab... But mine doest not have it... I'm confused...
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