(05-16-2014, 07:35 AM)jacky400 Wrote: [ -> ]Jsut wonder does this game need WriteColorbuffer to turn on to show graphics ?
oh wow... I think it does
The loading screen is animated now, as it should be! But FPS went from 60 to 10 ... I will update in an hour or two, this could take a while. Incredibly, it seems no one ever tested with those settings.
First try got a random [E : RSXThread]: GLTexture::Init() -> glTexParameteri: opengl error 0x0500 before I got in game...
Retrying...
Nope, same error when it should go in game and 3D. Full log:
http://pastebin.com/AvqkWQYz
But do note that the loading screen is animated with the new settings, as it should be.
Is loading screen animate in old build? I suspect hat my recent new added texture format probably break it .i think it is B8 texture that I simplify the swizzling
Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)
(05-17-2014, 11:31 AM)ssshadow Wrote: [ -> ]Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)
why do you turn it on? i dont see any difference when i turn it on, its just a lot slower.
(05-17-2014, 11:35 AM)Ekaseo Wrote: [ -> ] (05-17-2014, 11:31 AM)ssshadow Wrote: [ -> ]Testing with 1f465bc now. Write buffers on. The loading screen already looks better than before (the animation had a strange flashing before, it doesn't now). Let's see if I can get in game at this speed... (10 fps down from 50-60)
why do you turn it on? i dont see any difference when i turn it on, its just a lot slower.
The loading screen becomes animated with those settings turned on. After 45 minutes at literally 0,01 fps I got some in game graphics, sprites were still missing, and I couldn't be bothered to look for z-fighting/culling issues. At least the opengl error got fixed.
You can turn it "on the fly", but it won't help anywhere ingame.
(05-17-2014, 12:48 PM)NekotekinaHito Wrote: [ -> ]You can turn it "on the fly", but it won't help anywhere ingame.
Ok, good to know.
Here is a video if anyone wants to see:
http://youtu.be/I-FD4CAAd08
Humm x64 build is working .... but not x86 one
However the "Now loading" has strange incorrect flashing.