the game is working only with vulkan and the build in the demon's souls announcement
it crashes with the lastest build
everything is white in-game
rpcs3 ver. 71ad51e0
auto lle & intepeter PPU / SPU
vulkan
gtx 560 ti opengl
intel hd 610 vulkan & dx12
video (the quality is bad due to my obs settinsg and i had to compress it because of my internet)
[
Nier graphics started to work semi properly
using @kd-11 special build e5298c3e 0.0.2-671
it works only with vk with write buffer selected
but characters still glitched though.
I no longer have any major visual glitches in the newest build (v0.0.3-6034) up until the quest where you go to the lost shrine.
Seems this game is meant to run at 30 FPS not 60. With the sound dsync anyway it seems to be closest at 30 fps. If you select 60 it gets way out of sync way to quickly. Since the audio and video are synced by FPS. When it dips below 30 or above 30 it dsyncs. even by a half a frame over or below. It starts adding up rather quickly.
On v0.0.3-3-cc594ad Alpha, it doesn't seem able to get past the prologue anymore. No idea when it busted. I have tried multiple settings though I am up for suggestions.
I'm getting a error when loading Nier new game & save file .(edited)
F {rsx::thread} class std::runtime_error thrown: Verification failed:
(in file c:\projects\rpcs3\rpcs3\emu\rsx\vk\VKTextureCache.h:61)
The game loads fine without "write color buffers" enabled but, it's needed for Nier.
Decided to try it out on Linux and it is indeed a pretty playable 20-30 fps, even with 400% resolution scale. There is noticeable sound stutter that seems to get worse after pausing and resuming emulation though.
(01-08-2018, 10:53 PM)smoothtoast Wrote: [ -> ]Decided to try it out on Linux and it is indeed a pretty playable 20-30 fps, even with 400% resolution scale. There is noticeable sound stutter that seems to get worse after pausing and resuming emulation though.
Running version 0.0.4-6304-4231ea2e Alpha
Seems to be working nicely for me too. I am ranging from 15-35 fps depending on how much is onscreen. I got to the top of the shrine, to the mailbox before stopping, and it felt playable.
I notice that the HDR effect is a little inconsistent but heck, I'm amazed at the progress.
Ooh and if you set the resolution to anything other than 1280x720 in the GPU tab, the game wont boot. However, you can set the rendering size to whatever you like, and in the Emulator tab set the window size to whatever you like and it works fine.
Settings:
Code:
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
Save LLVM logs: false
Use LLVM CPU: ""
SPU Decoder: Recompiler (ASMJIT)
Bind SPU threads to secondary cores: false
Lower SPU thread priority: false
SPU Debug: false
Maximum immediate DMA write size: 16384
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: true
Lib Loader: Automatically load required libraries
Hook static functions: false
Load libraries:
[]
VFS:
$(EmulatorDir): ""
/dev_hdd0/: $(EmulatorDir)dev_hdd0/
/dev_hdd1/: $(EmulatorDir)dev_hdd1/
/dev_flash/: $(EmulatorDir)dev_flash/
/dev_usb000/: $(EmulatorDir)dev_usb000/
/dev_bdvd/: ""
/app_home/: ""
Enable /host_root/: false
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Write Color Buffers: true
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: true
Debug output: false
Debug overlay: false
Use Legacy OpenGL Buffers: false
Use GPU texture scaling: true
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Vertex Cache: false
Enable Frame Skip: false
Force CPU Blit: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 200
Anisotropic Filter Override: 0
Minimum Scalable Dimension: 16
Driver Recovery Timeout: 1000000
D3D12:
Adapter: NVIDIA GeForce GTX 1070
Vulkan:
Adapter: GeForce GTX 1070
Audio:
Renderer: XAudio2
Dump to file: false
Convert to 16 bit: false
Downmix to Stereo: true
Buffer Count: 32
Start Threshold: 1
Input/Output:
Keyboard: "Null"
Mouse: Basic
Pad: Keyboard
Camera: "Null"
Camera type: Unknown
System:
Language: Japanese
Net:
Connection status: Disconnected
IP address: 192.168.1.1
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Show FPS counter in window title: true
Show trophy popups: true
Port: 2345
Log: {}
More detailed logs are here:
https://www.dropbox.com/s/wjmas9mxtr70pzy/RPCS3.7z?dl=0
Using version rpcs3-v0.0.5-6465-a766478e_win64, I see a drastic improvement in lighting and texture quality.
The lighting is less... faded looking. I mean I know the original has a pretty muted colour pallette, but, it is less white looking that what we currently get ingame. But its really exciting to see improvements!
The texture quality has improved greatly. Things look less... plastic and wet. And the texture colours are showing through much stronger. Again, still a little to go but improvements like this are exciting.