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I don't know why, but for me game freezes as soon as I boot it. I'm using Vulcan. Build 0.0.5.7259. Any ideas how to fix it? Huh Huh
(08-28-2018, 09:21 PM)Zachary455 Wrote: [ -> ]I don't know why, but for me game freezes as soon as I boot it. I'm using Vulcan. Build 0.0.5.7259. Any ideas how to fix it? Huh Huh

Your game is not properly dumped, go through the dumping steps on Quickstart Guide again carefully.
Does anyone else get crackly when you force 30 FPS? Least it forces 30 FPS now instead of 30.95 or 31 FPS. The sound has so much crackle in it! I am also the village runs at the speed it needs too! Amazing work you all!
(09-14-2018, 02:26 AM)JobeStroud Wrote: [ -> ]Does anyone else get crackly when you force 30 FPS? Least it forces 30 FPS now instead of 30.95 or 31 FPS. The sound has so much crackle in it! I am also the village runs at the speed it needs too! Amazing work you all!

I'm also getting lots of audio crackle at 30FPS force
The game otherwise runs perfectly

Ryzen 7 2700
GTX1080 8 GB
32GB RAM
Anyone get the dlc to work? If so, where should I put it?
EDIT: Good news is the dlc does install correctly. You just need the RAP file which you put in \dev_hdd0\home\00000001\exdata
I hope this helps others out.
Yeah, forcing 30 FPS makes the game pretty much unplayable due to the horrendous audio crackling. Hopefully that regression gets solved soon. I would love my next playthrough to be on RPCS3.
Faster cpu = better audio. It's not really caused by running the game at 30. The game is supposed to run at 30 anyway it's just that RPCS3 doesn't cap it properly unless you use the framelimiter.
Is Core i9 9900K OCed to 5.2 GHz slow CPU? Because my sound does crackle a lot when i force it to run 30 FPS, Exactly the same as with old but OCed to 4.7 GHz i7 3930K.
(10-15-2018, 06:27 PM)Asinine Wrote: [ -> ]Faster cpu = better audio. It's not really caused by running the game at 30. The game is supposed to run at 30 anyway it's just that RPCS3 doesn't cap it properly unless you use the framelimiter.


I'm also having problems with the audio stutter in NieR (BLUS30481). I've tried to play it on my PC and my Laptop, but I have severe audio stutter on both of them.
I'm using the same versions of rpcs3 (v0.0.5-7491-986bb243 Alpha) and all necessary programs on PC and Laptop.

Specs:
PC:
Intel Core i5-4460
8GB RAM
Radeon R9 280X

Laptop:
Intel Core i7-8550U
16GB RAM
(Intel UHD Graphics 620: not in use)
NVIDIA GeForce 930MX: in use with Vulkan, OpenGL won't even start the game

Even though my Laptop has better specs (except for the graphics card), the audio stutter is even worse there. However, it seems to be more of an audio stutter/lag 
instead of the crackling sound I'm getting on the PC. I've probably already tried all changeable options in the rpcs3 options and config files, but I can't seem to find
a solution. I managed to lower the crackling on my PC by setting the Preferred SPU Threads to 1(Edit: I reset all options on my PC today to once again check all options one by one. Turns out that setting the Preferred to SPU Threads to a lower value actually made no difference for Audio or FPS. One more thing: The overall performance in FPS resembles the audio "quality", since the audio crackling gets worse when the FPS drop and almost vanish once I get smooth 30 FPS), but it still remains to the point where I can't see myself playing it for more than 10 minutes.
I have little to no complains about the overall performance, I'm getting 20-30 FPS on both devices (which I don't really get, since nothings really being used more
than 70% on my Laptop, not even my graphics card or the CPU).

I hope someone can help me with the audio. If you need more information about specs or settings please tell me.
Good evening everyone, 

Sorry If this is not the topic, I'm new and don't really know where to post it or if I do it right, but I have a "little" problem with the US version. 

Everything is fine until the first gameplay time. 
Then, the graphics gone crazy', everything became black (Even if I still barely see some character's layers), except for the weapon menu/map.

RPCS3 is updated, drivers too, I tried the game in Vulkan/ OpenGL, WCB on/off, every framerates available, and still nothing and no clue.
Too bad, the game looks awesome. My config should be good enough. 

Here, as you can see => https://imgur.com/a/fTfqqNx 

I give you the latest error I had in the Log too, don't know if this can help / is related. 

 Log : E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/TIMING/PIPE010.TIM” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EID_0050_A0020.EFV” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EID_0050_A0020.EFV” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EID_0050_A0020.EFP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EID_0050_A0020.EFP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EVENT_FR.2DP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EVENT_FR.2DP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EVENT_FR.2DV” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EVENT_FR.2DV” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EVENT.2DP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EVENT.2DP” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/EVENT/EID_0050_A0020/EVENT.2DV” [1]
E {PPU[0x100000f] Thread (Func Thread) [0x04c61ee4]} 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/MEDIA/STABLE/EVENT/EID_0050_A0020/EVENT.2DV” [1]
E {PPU[0x1000000] Thread (main_thread) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000002] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000001] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000003] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000004] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000005] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000006] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000008] Thread (CtDev) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000009] Thread (FileMan) [0x0073dbc8]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000a] Thread (CContentMan) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000b] Thread (_gcm_intr_thread) [0x04c0833c]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000c] Thread (cgl::Thread) [0x00f7c3c0]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x100000d] Thread (volume_clip) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x100000f] Thread (Func Thread) [0x0073dbc8]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x1000010] Thread (Func Thread) [0x0073dbc8]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x1000011] Thread (SpursHdlr1) [0x04c2b604]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000013] Thread (CriSr_ProcessServer) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000014] Thread (CriSr_SignalingServer) [0x007ee328]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]
E {PPU[0x1000015] Thread (_sys_mixerSurBusReq) [0x0089f584]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x1000016] Thread (_cellsurMixerMain) [0x008a2864]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000016] Thread (_cellsurMixerMain)} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x133698]
E {PPU[0x1000017] Thread (CAudioLib) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000019] Thread (CAchieveMan) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000007] Thread (CriThread) [0x007ea9e0]} 'sys_cond_wait' failed with 0x00000000 : 0 [1]
E {PPU[0x100001a] Thread (Main Task) [0x008f3cd4]} 'sys_event_queue_receive' failed with 0x00000000 : 0 [1]
E {PPU[0x1000012] Thread (SpursHdlr0) [0x04c2948c]} 'sys_spu_thread_group_join' failed with 0x00000000 : 0 [1]
E {PPU[0x100000e] Thread (cglu_render) [0x00f79604]} 'sys_timer_usleep' failed with 0x00000000 : 0 [1]

Too bad, the game looks really good.
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