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Full Version: Ni no Kuni: Wrath of the White Witch [BLES01555]
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fadestyle

(08-16-2017, 03:27 PM)saviourshah Wrote: [ -> ]
(08-15-2017, 06:58 PM)tet666 Wrote: [ -> ]The flickering artifacts in Vulkan are only gone in kd-11s vertex_rewrite branch builds for me (which makes sense since it has a fix for that) maybe try a newer build from that branch.
yes all the kd-11 vertex_rewrite builds has graphics fix under vulkan but they freez for me within 1-2 min after i start game. only freezes when im inside gameplay. on start menu it can be hours without freezing.


give the new one a try 34 mins ago

#3200 kd-11 34 minutes ago (2017-08-16) Download 0.0.3-5743

youwereeatenbyalid

Just did. Vulkan gives 20 fps with no graphical glitches with a ryzen 1500 and GTX 1080, but still randomly crashes.

fadestyle

i can confirm it plays well with this version until it randomly crashes.
#3200 kd-11 (2017-08-16) Download 0.0.3-5743
dunno if this was already mentioned here, but i got a bug after me and the king of the fairies separated to find a wand and the mysterious girl showed up. looks like this, http://imgur.com/a/dNOOR
i tried going to the main menu and reloading, and also restarting the game entirely, and it's still like that.
idk if this was already mentioned or not, but the game works fine until after you and the king of the fairies split up to find a wand and the mysterious girl shows up. i attached a screenshot of what the game looks like.
Try OpenGL and/or Strict Rendering Mode + Write Color Buffers maybe.
Is the issue still there that requires you to skip all cutscenes before they end? I saw someone on Youtube playing it on a recent build and he said in the comments to some guy that he didn't have to skip the scenes anymore, so I just want to know if its been fixed and I'm doing something wrong, or there was a misunderstanding somewhere.

Thanks! Smile
Currently crashes quite often with Vulkan:
U {PPU[0x1000000] Thread (main_thread) [0x01daf3a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23009b00, flags=0x0, pOpt=*0x0)
E {rsx::thread} HLE: Getting the real address failed. (addr=0x526d510)
F {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0x526d510, location=0x1): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:52)
Hi is there any update on this game? I tried the latest version
v0.0.3-6433 (e8bde58) Alpha [2017-10-12]

https://rpcs3.net/download

on both vulkan and openGl graphics have improved but the FPS is still at 7-8 and the cutscenes would mostly still need to be skipped or else it could freeze. I would attach the log file, but I'm sure numerous people already pointed this out. Anyway I'm using intel so I guess the speed is doable, but how about the cutscene problem?
Hi guys. I have an anoying  problem with sound in cutscenes. It lags behind video and get frozen sometimes, but videos play fine in 60 fps
Version:  rpcs3-v0.0.3-2017-10-12-c63ff05e_win64
Config
ppu - recompiler(llvm)
spu - recompiler(asmjit)
vulkan

amd fx8300 @3.6Ghz
ddr3 8Gb 
gtx 650 ti 2Gb
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