Hyperdimension Neptune [BLJM60247]
Started by Nekotekina




6 posts in this topic
Nekotekina
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137 posts 5 threads Joined: Aug 2017
11-10-2014, 08:18 PM -
#1
aka Chou Jigen Game Neptune

Have some progress here, it plays logo and opening video with low fps, reaches main menu and even plays main menu BGM.
tambre
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11-10-2014, 08:21 PM -
#2
I think this should be moved to intro.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
11-10-2014, 08:42 PM -
#3
Moved. Tongue
Nekotekina
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137 posts 5 threads Joined: Aug 2017
02-11-2015, 07:50 PM -
#4
New screenshots.

Actually goes ingame but dies on 3D scene. I'll probably upload the commit with required fixes soon.
Darkriot
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498 posts 29 threads Joined: Aug 2017
02-12-2015, 11:33 AM -
#5
wow, Neko, looks amazing. Compared with the previous screenshots, you can see a huge change!

Good job.
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-13-2016, 10:35 AM -
#6
Tested on recent master build. Using DX12 crashes, when attempt to start new game. Requires libSre LLE'd. On earlier builds (PR #1414, possible broken in PR #1419) was going further, and crashes after dialogs (2nd screenshot).

Code:
Unhandled exception at 0x00007FFD2FB2E00C (ntdll.dll) in rpcs3.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFD2FB822B0).

    ntdll.dll!00007ffd2fb2e00c()    Unknown
    ntdll.dll!00007ffd2fb306b6()    Unknown
    ntdll.dll!00007ffd2fae48aa()    Unknown
    ntdll.dll!00007ffd2fa605db()    Unknown
    ucrtbase.dll!00007ffd2b21419b()    Unknown
>    rpcs3.exe!data_cache::invalidate_address(unsigned int addr) Line 42    C++
    [External Code]    
    rpcs3.exe!handle_access_violation(unsigned int addr, bool is_writing, _CONTEXT * context) Line 814    C++
    rpcs3.exe!<lambda_d0f1cc45213c29797971e529733681fb>::<lambda_invoker_cdecl>(_EXCEPTION_POINTERS * pExp) Line 1164    C++
    [External Code]    
    rpcs3.exe!SPUThread::do_dma_transfer(unsigned int cmd, spu_mfc_arg_t args) Line 321    C++
    rpcs3.exe!SPUThread::process_mfc_cmd(unsigned int cmd) Line 396    C++
    rpcs3.exe!SPUThread::set_ch_value(unsigned int ch, unsigned int value) Line 1080    C++
    rpcs3.exe!spu_interpreter::WRCH(SPUThread & spu, spu_opcode_t op) Line 293    C++
    rpcs3.exe!SPUThread::cpu_task() Line 126    C++
    rpcs3.exe!CPUThread::on_task() Line 31    C++
    rpcs3.exe!named_thread_t::start::__l2::<lambda>() Line 1347    C++
    rpcs3.exe!thread_ctrl::spawn::__l2::<lambda>(std::promise<void> promise) Line 83    C++
    [External Code]    

+        currentIt    (3289122048, 3289120768, 262144)    std::_List_iterator<std::_List_val<std::_List_simple_types<std::tuple<unsigned __int64,unsigned int,unsigned int> > > >
+        m_protected_ranges    { size=5 }    std::list<std::tuple<unsigned __int64,unsigned int,unsigned int>,std::allocator<std::tuple<unsigned __int64,unsigned int,unsigned int> > >
+        this    0x0000000003b83510 {m_mut={...} m_address_to_data={ size=15 } m_protected_ranges={ size=5 } }    data_cache *
        vm::page_writable    page_writable (2 '\x2')    vm::page_info_t
Asinine
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1,902 posts 79 threads Joined: Aug 2017
12-30-2017, 07:46 AM -
#7
Playable as of https://forums.rpcs3.net/thread-178789.html with RPCS3 v0.0.4-6279-f271b650 or later.

Game is the same, this thread is just using the title for the Japanese ID. (It was localized to neptunia)


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