Here're my settings:
Using the latest Alpha build.
CPU:
PPU: Recompiler LLVM.
SPU: Recompiler LLVM.
Additional settings: enable spu loop detection & SPU Cache.
GPU:
Renderer: Vulcan.
Graphics device: NVidia
Aspect ratio 16.9.
Framelimit: Auto.
Default resolution is set to recommended.
Shader Mode: Async (multi-Threaded).
Advanced:
Core: PPU LLVM precompilation.
These are the default settings, I changed the Graphics device from Intel to NVIDIA & this too seems to have helped. This will only be possible if you have dual graphics.
(04-12-2021, 09:00 PM)Goddess Bastet Wrote: Here're my settings:
Using the latest Alpha build.
CPU:
PPU: Recompiler LLVM.
SPU: Recompiler LLVM.
Additional settings: enable spu loop detection & SPU Cache.
GPU:
Renderer: Vulcan.
Graphics device: NVidia
Aspect ratio 16.9.
Framelimit: Auto.
Default resolution is set to recommended.
Shader Mode: Async (multi-Threaded).
Advanced:
Core: PPU LLVM precompilation.
These are the default settings, I changed the Graphics device from Intel to NVIDIA & this too seems to have helped. This will only be possible if you have dual graphics.
Addition: Apparently there's also a patch which fixes the slowdown/framerate problem:
Ratchet & Clank Future: Tools of Destruction - RPCS3 Wiki You'll have to create the .yml file & name it imported_patch - I did this by opening a new notpad file, then copy & pasting the text from the site & choosing all files & saving it as imported_patch.yml
Choose canary patches then the version of the game you're running.