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Ratchet and Clank Future: Tools of Destruction [BCES00052] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Ratchet and Clank Future: Tools of Destruction [BCES00052] (/showthread.php?tid=177565) |
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - shoopdahoop22 - 02-03-2017
Modules:
RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - BlackDaemon - 02-15-2017 Goes further with PR #2390, but seems has broken path issues. Keeps looping Code: ... LLE used Code: - libac3dec.sprx RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - shoopdahoop22 - 03-17-2017 Seems to have made slightly more progress with recent builds, and the FPS counter now reaches 60fps. It doesn't boot yet, unfortunately. Give it at least one months worth of revisions and I guarantee it will boot. RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - shoopdahoop22 - 03-30-2017 Update: It boots! ![]() Auto LLE modules were used. Please move this thread RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - shoopdahoop22 - 06-07-2017 Well, this doesn't look very good. This game is "completely fucked" according to cell_juhn: [Image: DmVOXOB.png] Looks like the only way we can make this game go any further is to basically rip apart the game's files :/ RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - shoopdahoop22 - 08-11-2017 Alright, so if the Null renderer is used, I believe TOD actually goes ingame. However, there's two issues: 1. Null Renderer (obviously) prevents you from seeing anything. 2. This game needs libaudio to boot. Loading it breaks all sound, and nothing can be heard. That being said, if I press Start and X a little while after booting, the save data prompt comes up, meaning I'm on the title screen. There appears to be no issues related to savedata, so I can proceed onwards, meaning it most likely goes ingame after this point. RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - Nobbs66 - 08-14-2017 I still wouldn't consider it in game since you can't see anything, and thus can't confirm how far it gets. RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - Ani - 01-28-2018 RPCS3 v0.0.4-6359-a27e2db45 Alpha Intel® Core i7-6700HQ CPU @ 2.60GHz | 8 Threads | 7.88 GiB RAM | AVX+ | TSX Now displays some image before dying with E {rsx::thread} HLE: Getting the real address failed. (addr=0x82b48480) F {rsx::thread} class std::runtime_error thrown: GetAddress(offset=0x82b48480, location=0x1): RSXIO memory not mapped (in file Emu\RSX\RSXThread.cpp:55) Still Intro. ![]() RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - IS_IS_MR_G - 02-07-2018 (01-28-2018, 09:52 PM)Ani Wrote: RPCS3 v0.0.4-6359-a27e2db45 Alpha ingame on hacked build, i know its useless to say but you know people want to know if this game is impossible to play for a long time RE: Ratchet and Clank Future: Tools of Destruction [BCES00052] - HYPERTiZ - 05-26-2018 RPCS3 v0.0.5-6844-0fc67aa2f Alpha System Specs - i5-8400 16GB DDR4 2114MHz GTX 970 Exhibits a Black Screen with no audio on all default settings disabling Renderer plays the audio as the above - but it can actually load my save and play abeilt with extremely choopy audio ( i can hear ratchet swing his wrench and shoot in game 9 despite the emulator claiming its running at '19fps' (I highly doubt that...) even though it has a completely white screen - Only using DXD12 Shows the intro cinematics of Insomaniac then loops the memory error. ![]() Using Jarves' Non-master Build (it is not representative of the RPCS3 Emulation Team's dedication and quality control as such its only there to show that one day it can be playable): https://www.youtube.com/watch?v=TVx0z32gcoE&feature=youtu.be |