xZabuzax
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Joined: Dec 2017
I'm aware that this must be a known issue but I will report it here since I don't see this issue anywhere on this thread:
As you can see, the text below is missing, this is using Vulkan and the default configuration on the first page. Enabling "Strict Rendering Mode" fixes the issue but the downside is that increasing the internal resolution of the game won't work and thus, the game will look ugly.
There's another issue that isn't reported here, the shield is not visible when you select the "Soldier" class. All those issues happened using one of the latest builds of RPCS3.
This post was last modified: 01-17-2018, 12:18 PM by xZabuzax.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: Radeon RX 580 (ASUS ROG STRIX RX 580 GAMING OC)
[PSU]: Corsair CV 550 (550W / 80 Plus Bronze)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
MarioSonic2987
RPCS3 Tester
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296 posts
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Joined: Aug 2017
(01-17-2018, 12:14 PM)xZabuzax Wrote: I'm aware that this must be a known issue but I will report it here since I don't see this issue anywhere on this thread:
As you can see, the text below is missing, this is using Vulkan and the default configuration on the first page. Enabling "Strict Rendering Mode" fixes the issue but the downside is that increasing the internal resolution of the game won't work and thus, the game will look ugly.
There's another issue that isn't reported here, the shield is not visible when you select the "Soldier" class. All those issues happened using one of the latest builds of RPCS3.
Set Resolution Scale Threshold to at least 16x16.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
xZabuzax
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3 threads
Joined: Dec 2017
(01-17-2018, 12:53 PM)MarioSonic2987 Wrote: Set Resolution Scale Threshold to at least 16x16.
That indeed fixed the missing text while keeping the increased resolution, thanks mate!
This game is almost perfect now, there's still some issues left like the missing shield in the "Soldier" class, I know it will get fixed eventually.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: Radeon RX 580 (ASUS ROG STRIX RX 580 GAMING OC)
[PSU]: Corsair CV 550 (550W / 80 Plus Bronze)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
carlrivest1
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Joined: May 2018
Don't know if i am the only one to have this issue. I get hard locks on newer builds on RPCS3. Before 67xx the game runs fine no crash but since 68xx builds, the game freeze after a couple of minutes. Other than that it runs very well!
Specs :
Ryzen 5 1600x @3950Mhz
16 Gb DDR4 @3000mhz
Asus Strix 1070 OC
Windows 10 x64 1803 build
demonman
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(05-23-2018, 03:45 PM)carlrivest1 Wrote: Don't know if i am the only one to have this issue. I get hard locks on newer builds on RPCS3. Before 67xx the game runs fine no crash but since 68xx builds, the game freeze after a couple of minutes.
On whatever build I installed a few days ago, my old save won't load at all, and new games crash every few minutes.
Game is no longer playable status.
It's already known it has regressed. You must use older builds until it's fixed.
This post was last modified: 06-12-2018, 04:58 PM by Ani.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
demonman
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(06-12-2018, 04:58 PM)Ani Wrote: It's already known it has regressed. You must use older builds until it's fixed.
Great? I was always under the impression that playable means it's playable when I download the public build from the front page. Thanks for clearing that up. However like I stated above, it isn't. It does go "in game" though.
Playable means it's playable whenever the playable report was made, we show the data and the build used with the report on the compatibility page. That being said, almost all games with the Playable status are still playable on the newest builds, but we can't garuntee that or keep the compat list updated to the point where every game is tested on every build.
We don't have a regression tracker yet, but the plan is to implement one and show on the compat page when games started to regress. This would solve the issue we have where we can move a regressed game (e.g Demon's Souls) out of Playable and into Ingame but then people wouldn't even be aware it's playable on older builds.
This post was last modified: 06-16-2018, 05:32 AM by Asinine.
Drybonz
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What is the best current version to run Demon's Souls?
Tapper
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Joined: Jun 2018
(06-18-2018, 01:07 AM)Drybonz Wrote: What is the best current version to run Demon's Souls?
rpcs3-v0.0.5-6697-753d8170_win64 - no freeze on Demons Souls.
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