LittleGrejmer
Unregistered
Game opening window with hundred fps, and debug. All is good, but it hang at error that you can see at the screenshot.
http://pastebin.com/8g8dx5qZ <-- log
Using latest master (5911b3c)
PPU interpreter2
SPU interpreter_fast
DX12
1280x720
OpenAL
LLE:
cell_Sre
Code:
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg') failed: device not mounted
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'): failed to open file (flags=0, mode=0)
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/app_home/e:/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
Code:
{PPU Thread[0x1] (main_thread)[0x007b25bc]} Exception: Unknown Win32 error: 0x7b (C:/Users/Annie/Desktop/rpcs3-5911b3c1/dev_hdd0/game/NPUA80228/USRDIR/e:/dev_hdd0/game/NPUA80228/USRDIR/Source/Shaders/shadowCastVert.vp).
(in file C:\rpcs3\Utilities\File.cpp:252, in function fs::is_dir)
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
Laptop: Ryzen 9 5900HX, Radeon RX 6700M, 2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Manjaro Linux
AAKH1361
Member
0
294 posts
122 threads
Joined: Aug 2017
Show First Screen
RPCS3 v0.0.1-4-2d9e02b
Settings:
opengl 1280x720
PPU Decoder: Interpreter (precise)
SPU Decoder: Recompiler (ASMJIT)
XAudio
LLE:
- libfs.prx
- libresc.prx
- libspurs_jq.prx
- libsre.prx
- librtc.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.
AAKH1361
Member
0
294 posts
122 threads
Joined: Aug 2017
(01-10-2017, 06:49 PM)ssshadow Wrote: Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.
You Right I forget
Now Attach New Log That Show 3 First Screen
Basically cellMusic is not implemented at all and every function just throws an exception... Try this hacked build, any better?
https://mega.nz/#!ZgUmWZ6S!FAckflRIGUUYn...KEnDTvydpw
AAKH1361
Member
0
294 posts
122 threads
Joined: Aug 2017
Very Good
Game Now Run
When Select OpenGL Sometime Game Have Sound And Most Time whitout Sound And
After Into Game freeze ( Image 6.jpg)
FPS Is Low 5-15
When Select Voulkan Game Is Good Speed 15-30 But In Loading Wait For Long Long Time and no Into Game (Level 1)
( Voulkan Wait.jpg)
So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs.
So... why throw an exception instead?
kd-11
RPCS3 Developer
0
76 posts
1 threads
Joined: Aug 2017
(01-11-2017, 01:04 AM)ssshadow Wrote: So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs.
So... why throw an exception instead?
Good point. I also think a LOG_ERROR would suffice for these kinds of unimplemented functions especially if they dont affect the games too greatly. If the hacks aren't too nasty I think you can submit a pull request into master.
Tested on modded build v0.0.1-8-60bd2fb. Still requires minor hack for cellMusic.cpp to get game running. Managed to get a bit further, before it hangs.
LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfs.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx