Savage Moon [NPUA80228] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Savage Moon [NPUA80228] (/showthread.php?tid=159346) Pages:
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RE: Savage Moon [NPUA80228] - LittleGrejmer - 03-20-2014 Game opening window with hundred fps, and debug. All is good, but it hang at error that you can see at the screenshot. http://pastebin.com/8g8dx5qZ <-- log RE: Savage Moon [NPUA80228] - Ani - 03-04-2016 Using latest master (5911b3c) PPU interpreter2 SPU interpreter_fast DX12 1280x720 OpenAL LLE: cell_Sre Code: ·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg' Code: {PPU Thread[0x1] (main_thread)[0x007b25bc]} Exception: Unknown Win32 error: 0x7b (C:/Users/Annie/Desktop/rpcs3-5911b3c1/dev_hdd0/game/NPUA80228/USRDIR/e:/dev_hdd0/game/NPUA80228/USRDIR/Source/Shaders/shadowCastVert.vp). RE: Savage Moon [NPUA80228] - AAKH1361 - 01-10-2017 Show First Screen RPCS3 v0.0.1-4-2d9e02b Settings: opengl 1280x720 PPU Decoder: Interpreter (precise) SPU Decoder: Recompiler (ASMJIT) XAudio LLE: - libfs.prx - libresc.prx - libspurs_jq.prx - libsre.prx - librtc.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx RE: Savage Moon [NPUA80228] - ssshadow - 01-10-2017 Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen. RE: Savage Moon [NPUA80228] - AAKH1361 - 01-10-2017 (01-10-2017, 06:49 PM)ssshadow Wrote: Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.You Right I forget Now Attach New Log That Show 3 First Screen RE: Savage Moon [NPUA80228] - ssshadow - 01-10-2017 Basically cellMusic is not implemented at all and every function just throws an exception... Try this hacked build, any better? https://mega.nz/#!ZgUmWZ6S!FAckflRIGUUYn_8lX2X46GmzrONJISjAoKEnDTvydpw RE: Savage Moon [NPUA80228] - AAKH1361 - 01-10-2017 Very Good Game Now Run When Select OpenGL Sometime Game Have Sound And Most Time whitout Sound And After Into Game freeze ( Image 6.jpg) FPS Is Low 5-15 When Select Voulkan Game Is Good Speed 15-30 But In Loading Wait For Long Long Time and no Into Game (Level 1) ( Voulkan Wait.jpg) RE: Savage Moon [NPUA80228] - ssshadow - 01-11-2017 So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs. So... why throw an exception instead? RE: Savage Moon [NPUA80228] - kd-11 - 01-11-2017 (01-11-2017, 01:04 AM)ssshadow Wrote: So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs. Good point. I also think a LOG_ERROR would suffice for these kinds of unimplemented functions especially if they dont affect the games too greatly. If the hacks aren't too nasty I think you can submit a pull request into master. RE: Savage Moon [NPUA80228] - BlackDaemon - 01-29-2017 Tested on modded build v0.0.1-8-60bd2fb. Still requires minor hack for cellMusic.cpp to get game running. Managed to get a bit further, before it hangs. LLE used Code: - libadec.prx |