LittleGrejmer
03-20-2014, 04:45 PM
Game opening window with hundred fps, and debug. All is good, but it hang at error that you can see at the screenshot.
http://pastebin.com/8g8dx5qZ <-- log
http://pastebin.com/8g8dx5qZ <-- log
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg') failed: device not mounted
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·E {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: sys_fs_open('/host_root/usr/share/fonts/default/TrueType//dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'): failed to open file (flags=0, mode=0)
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
·W {PPU Thread[0x1] (main_thread)[0x007b25bc]} sys_fs: *** path = '/app_home/e:/dev_hdd0/game/NPUA80228/USRDIR/Data/Main.pssg'
{PPU Thread[0x1] (main_thread)[0x007b25bc]} Exception: Unknown Win32 error: 0x7b (C:/Users/Annie/Desktop/rpcs3-5911b3c1/dev_hdd0/game/NPUA80228/USRDIR/e:/dev_hdd0/game/NPUA80228/USRDIR/Source/Shaders/shadowCastVert.vp).
(in file C:\rpcs3\Utilities\File.cpp:252, in function fs::is_dir)
(01-10-2017, 06:49 PM)ssshadow Wrote: [ -> ]Always attach the log file, sometimes different settings for testing can be recommended and we will also know why it doesn't do more than showing the first screen.You Right I forget
(01-11-2017, 01:04 AM)ssshadow Wrote: [ -> ]So for the record I just very roughly stubbed cellMusic, let every "set" function return cell_music_ok and some "get" functions return some BS data, like "music is currently not playing", per the docs.
So... why throw an exception instead?
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