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Full Version: God of War: Collection [BCUS98229]
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Hello everybody :v
Getting a white screen with this on both games running on v0.0.4 -7130 [2017-12-02]
You're probably running the same pirated version as everyone else who is complaining about white-screen that makes 10 people so far.
That's worrying. As I ripped my copy from a disc bought from Ebay. 
I'm going to go through again and see if I did something wrong. Wouldn't be the first time.
Join discord: https://discord.me/RPCS3 and i will help you.
Thanks! I've joined discord

Edit: Ended up getting it to work. I went back and redid everything but was a bit more thorough. I must've messed up somewhere along the line the first time but I'm not sure what I did wrong. All I can say is, don't dump games while you're half asleep. Thanks Asinine.
Why isn't this on playable yet? Works perfectly on both GoW 1 and GoW 2, audio works, saving works, cutscene works, really good framerate.

Logs and pictures for both games

RPCS3 v0.0.4-6200-8f314c51
Hello everyone

When running the games (both first and second part) all works perfectly but game freezes in the beginning right after you jump down on ship and open the first chest
here is the latest error in Log:
E {rsx::thread} RSX: Invalid RSX method 0x4 (arg=0x60a1fffc)
(in file Emu\RSX\rsx_methods.cpp:45)
E {rsx::thread} RSX: Invalid RSX method 0xc0 (arg=0x60411f9c)
(in file Emu\RSX\rsx_methods.cpp:45)

My specs: Ryzen 7 1700x , GTX 1080, 16 GB RAM

I'm trying with recommended settings with latest build downloaded today
Looks like I'm always getting a freeze on second hydra(?) with this error output:
Code:
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
E {rsx::thread} RSX: Disjoint draw range detected
E {rsx::thread} HLE: Getting the real address failed. (addr=0x1f5c9fd0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x1F5C9FD0, put=0x67F84
E {rsx::thread} HLE: Getting the real address failed. (addr=0x1f5c9fd0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x1F5C9FD0, put=0x6FFCC
E {rsx::thread} HLE: Getting the real address failed. (addr=0x1f5c9fd0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x1F5C9FD0, put=0x6FFCC
E {rsx::thread} HLE: Getting the real address failed. (addr=0x1f5c9fd0)
E {rsx::thread} RSX: Invalid FIFO queue get/put registers found, get=0x1F5C9FD0, put=0x6FFCC
E {rsx::thread} RSX: Application has failed to recover, discarding FIFO queue
E {rsx::thread} RSX: dst index out of range: 16
E {rsx::thread} RSX: ERROR: 0:218: 'dst_reg16' : undeclared identifier
ERROR: 0:218: 'yz' : vector swizzle selection out of range
ERROR: 0:218: '' : compilation terminated
ERROR: 3 compilation errors.  No code generated.


E {rsx::thread} RSX:
F {rsx::thread} class std::runtime_error thrown: Failed to compile vertex shader
(in file Emu\RSX\VK\VKVertexProgram.cpp:345)
Bump, please put this in playable, it should be there. Check my post above for details
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