Dengeki Bunko Fighting Climax [BLUS31535]
Started by Kazushi




12 posts in this topic
Kazushi
Member


0
1 posts 1 threads Joined: Feb 2018
02-21-2018, 01:35 PM -
#1
RPCS3 Version:
RPCS3 v0.0.4-6450-4c6ceeff1

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled

Audio:
- XAudio2


With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.

Vulkan: 
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)

OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4)
With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)

Screenshot:
        [b]     [b]     [b]     [/b][/b][/b]

Log:

.7z   log1.7z (Size: 182.27 KB / Downloads: 38)

.7z   log2.7z (Size: 297.45 KB / Downloads: 45)
zeroto7dan
Member


0
1 posts 0 threads Joined: Mar 2018
03-27-2018, 11:07 PM -
#2
(02-21-2018, 01:35 PM)Kazushi Wrote: RPCS3 Version:
RPCS3 v0.0.4-6450-4c6ceeff1

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled

Audio:
- XAudio2


With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.

Vulkan: 
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)

OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4)
With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)

Screenshot:


Log:

Its playable for me with some freezes in after the intro(bypass by skipping it), after the credits in story mode(cants skip), and some are random.

RPCS3 Version:
rpcs3-v0.0.5-6553-af89b621

Core:
PPU: Recompiler (LLVM)
SPU: Recompiler (ASMJIT)

LLE Modules:
- Automatilly load require libraries

Graphics:
-OpenGL
-unchecked "Use GPU Texture Scaling" (solve the glitches)
azshahmi
Member


0
1 posts 0 threads Joined: Apr 2018
04-14-2018, 11:20 AM -
#3
https://www.youtube.com/watch?v=AkPIAOR19zE

its very playable but after finishing 1 round of fight the main menu screen starts flickering.

RPCS3 Version:
-rpcs3-v0.0.5-6649-7303f04b_win64

GPU:
-Vulkan
-unticked "Use GPU Texture Scaling"
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
05-31-2018, 02:28 PM -
#4
rpcs3-v0.0.5-6882-87b510d5_win64

Playable.


Attached Files Thumbnail(s)
           

.rar   RPCS3DengekiBunko.rar (Size: 934.82 KB / Downloads: 58)
Hikikomario
Member


0
1 posts 0 threads Joined: Jun 2018
06-20-2018, 02:16 PM -
#5
rpcs3-v0.0.5-6971-87194e58_win64
and
rpcs3-v0.0.5-6882-87b510d5_win64

Intel® Core™ i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.86 GiB RAM | AVX+
GTX 950m
Windows 10

Hangs when trying to skip intro video, can't get to main menu

PPU - LLVM
SPU - ASMJIT

Auto SPU threads
Auto load req libraries
Framelimit auto
Texture scaling unticked

Tried on Vulkan and OpenGL - same results
Tried on GeForce GTX 950m and Intel HD Graphics 630 - same results


S {PPU[0x100010a] Thread (_libsail-control) [0x00bf00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx
E {PPU[0x1000108] Thread (_sys_mixerSurBusReq) [0x002cfa7c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain) [0x002d5a80]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x1336]
E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x1336]
E {PPU[0x1000109] Thread (_cellsurMixerMain) [0x002d2060]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1]
E {PPU[0x1000109] Thread (_cellsurMixerMain)} Stat: 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [x167]
E {PPU[0x1000000] Thread (main_thread) [0x002d0c20]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN [1]
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016b00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016a00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017a00, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017900, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016300, flags=0x0, pOpt=*0x0)
U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016200, flags=0x0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x8]
E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x9]
Lugo
Member


0
3 posts 0 threads Joined: Jan 2018
06-23-2018, 02:02 PM -
#6
It's a known regression. Use load automatic and manual selection "libvdec" Also game performs better with SPU thread 1 (but it matters only when you want to play a game with ultraspeed on unlocked fps)
It helps with intro video, but game still freezes after beating main story after finishing another video.

The real problem is that using libvdec in current master build causes massive frame drop in videos (audio is affected much less and only because rpcs3 eats all avaible CPU resources). Before ( for example month ago) it didn't cause such massive issues, only slightly (using libvdec)

Also i noticed graphical bug which only happens sometimes on Misaka Mikoto eye after her avatar is covered by this semi-transparent shadow.
This post was last modified: 06-23-2018, 02:09 PM by Lugo.


Attached Files Thumbnail(s)
   
dnm
Member


0
9 posts 0 threads Joined: Sep 2017
06-26-2018, 05:40 AM -
#7
Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8

Any suggestions ?

(06-26-2018, 05:40 AM)dnm Wrote: Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8

Any suggestions ?
This post was last modified: 06-26-2018, 05:59 AM by dnm.
Tapper
Member


0
43 posts 1 threads Joined: Jun 2018
04-19-2019, 11:28 PM -
#8
Using rpcs3-v0.0.6-8000-ae5a4b69_win64

No matter what settings I use it freezes when loading to start a fight with this error:


Code:
F {RSX [0x01dbd60]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gsl\span: 621


Game works well using rpcs3-v0.0.6-7773-27f6f497_win64
This post was last modified: 04-20-2019, 12:15 AM by Tapper.
RikuAzhurlar
Member


0
4 posts 0 threads Joined: Dec 2017
10-01-2020, 04:56 AM -
#9
I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9



full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:

GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)


Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)

pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz


Attached Files Thumbnail(s)
           
Buenodrake
Member


0
1 posts 0 threads Joined: Sep 2020
10-03-2020, 05:12 AM -
#10
(10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9



full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:

GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)


Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)

pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz

Where is the GPU Texture Scaling checkbox, and Debug Menu? Checked via searches, and all I could find was that the option was permanently removed. Is it hidden in a menu somewhere? Trying to launch the game, and it just errors out.

(10-03-2020, 05:12 AM)Buenodrake Wrote:
(10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9



full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:

GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)


Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)

pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz

Where is the GPU Texture Scaling checkbox, and Debug Menu? Checked via searches, and all I could find was that the option was permanently removed. Is it hidden in a menu somewhere? Trying to launch the game, and it just errors out.

Enabled the debug menu and it was off by default, tried with and without GPU Scaling and I get the same crash. Weird.
This post was last modified: 10-03-2020, 09:30 PM by Buenodrake.


Forum Jump:


Users browsing this thread: 1 Guest(s)