Dengeki Bunko Fighting Climax [BLUS31535] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Dengeki Bunko Fighting Climax [BLUS31535] (/showthread.php?tid=198112) Pages:
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Dengeki Bunko Fighting Climax [BLUS31535] - Kazushi - 02-21-2018 RPCS3 Version: RPCS3 v0.0.4-6450-4c6ceeff1 Core: PPU: Recompiler (LLVM) SPU: Recompiler (ASMJIT) LLE Modules: - Automatilly load require libraries Graphics: - Intel HD Graphics 615 (Driver Ver. 23.20.16.4958) - Vulkan - 1280x720 - Auto (Frame limit) - Use GPU Texture Scaling Disabled Audio: - XAudio2 With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state. Vulkan: "Greenified" costume and strange textures (Pic 1&2) (log1) With Texture Scaling enabled, menu seems corrupted (Pic 3) OpenGL: Half screen and half the performance, though textures show correctly (Pic 4) With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2) Screenshot: [b] [b] [b] [/b][/b][/b] Log: log1.7z (Size: 182.27 KB / Downloads: 40) log2.7z (Size: 297.45 KB / Downloads: 48) RE: Dengeki Bunko Fighting Climax [BLUS31535] - zeroto7dan - 03-27-2018 (02-21-2018, 01:35 PM)Kazushi Wrote: RPCS3 Version: Its playable for me with some freezes in after the intro(bypass by skipping it), after the credits in story mode(cants skip), and some are random. RPCS3 Version: rpcs3-v0.0.5-6553-af89b621 Core: PPU: Recompiler (LLVM) SPU: Recompiler (ASMJIT) LLE Modules: - Automatilly load require libraries Graphics: -OpenGL -unchecked "Use GPU Texture Scaling" (solve the glitches) RE: Dengeki Bunko Fighting Climax [BLUS31535] - azshahmi - 04-14-2018 https://www.youtube.com/watch?v=AkPIAOR19zE its very playable but after finishing 1 round of fight the main menu screen starts flickering. RPCS3 Version: -rpcs3-v0.0.5-6649-7303f04b_win64 GPU: -Vulkan -unticked "Use GPU Texture Scaling" RE: Dengeki Bunko Fighting Climax [BLUS31535] - digitaldude - 05-31-2018 rpcs3-v0.0.5-6882-87b510d5_win64 Playable. RE: Dengeki Bunko Fighting Climax [BLUS31535] - Hikikomario - 06-20-2018 rpcs3-v0.0.5-6971-87194e58_win64 and rpcs3-v0.0.5-6882-87b510d5_win64 Intel® Core i5-7300HQ CPU @ 2.50GHz | 4 Threads | 7.86 GiB RAM | AVX+ GTX 950m Windows 10 Hangs when trying to skip intro video, can't get to main menu PPU - LLVM SPU - ASMJIT Auto SPU threads Auto load req libraries Framelimit auto Texture scaling unticked Tried on Vulkan and OpenGL - same results Tried on GeForce GTX 950m and Intel HD Graphics 630 - same results S {PPU[0x100010a] Thread (_libsail-control) [0x00bf00c4]} sys_prx: Loaded module: /dev_flash/sys/external/libavcdec.sprx E {PPU[0x1000108] Thread (_sys_mixerSurBusReq) [0x002cfa7c]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1] E {PPU[0x1000107] Thread (_sys_MixerChStripMain) [0x002d5a80]} 'sys_mutex_unlock' failed with 0x80010009 : CELL_EPERM [1] E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x1336] E {PPU[0x1000107] Thread (_sys_MixerChStripMain)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x1336] E {PPU[0x1000109] Thread (_cellsurMixerMain) [0x002d2060]} 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [1] E {PPU[0x1000109] Thread (_cellsurMixerMain)} Stat: 'sys_mutex_lock' failed with 0x80010008 : CELL_EDEADLK [x167] E {PPU[0x1000000] Thread (main_thread) [0x002d0c20]} 'sys_event_port_disconnect' failed with 0x80010016 : CELL_ENOTCONN [1] U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016b00, flags=0x0, pOpt=*0x0) U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016a00, flags=0x0, pOpt=*0x0) U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017a00, flags=0x0, pOpt=*0x0) U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23017900, flags=0x0, pOpt=*0x0) U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016300, flags=0x0, pOpt=*0x0) U {PPU[0x100010a] Thread (_libsail-control) [0x00bf03a0]} sys_prx TODO: _sys_prx_unload_module(id=0x23016200, flags=0x0, pOpt=*0x0) E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x8] E {PPU[0x1000000] Thread (main_thread)} Stat: 'sys_lwmutex_unlock' failed with 0x80010009 : CELL_EPERM [x9] RE: Dengeki Bunko Fighting Climax [BLUS31535] - Lugo - 06-23-2018 It's a known regression. Use load automatic and manual selection "libvdec" Also game performs better with SPU thread 1 (but it matters only when you want to play a game with ultraspeed on unlocked fps) It helps with intro video, but game still freezes after beating main story after finishing another video. The real problem is that using libvdec in current master build causes massive frame drop in videos (audio is affected much less and only because rpcs3 eats all avaible CPU resources). Before ( for example month ago) it didn't cause such massive issues, only slightly (using libvdec) Also i noticed graphical bug which only happens sometimes on Misaka Mikoto eye after her avatar is covered by this semi-transparent shadow. RE: Dengeki Bunko Fighting Climax [BLUS31535] - dnm - 06-26-2018 Unable to go ingame, crash with this error: F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8 Any suggestions ? (06-26-2018, 05:40 AM)dnm Wrote: Unable to go ingame, crash with this error: RE: Dengeki Bunko Fighting Climax [BLUS31535] - Tapper - 04-19-2019 Using rpcs3-v0.0.6-8000-ae5a4b69_win64 No matter what settings I use it freezes when loading to start a fight with this error: Code: F {RSX [0x01dbd60]} RSX: struct gsl::fail_fast thrown: GSL: Precondition failure at c:\projects\rpcs3\3rdparty\gsl\include\gsl\span: 621 Game works well using rpcs3-v0.0.6-7773-27f6f497_win64 RE: Dengeki Bunko Fighting Climax [BLUS31535] - RikuAzhurlar - 10-01-2020 I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition Rpcs3 0.0.12-10959-046923d9 full config CPU - PPU: LLVM - SPU: LLVM - perferred spu block size: safe - spu threads auto: GPU - rederer: vulkan - antiostropic filter: auto -frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible) Debug Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder) pc specs Ryzen 2700x rtx 2080ti 32gb ddr4 @ 2667mhz RE: Dengeki Bunko Fighting Climax [BLUS31535] - Buenodrake - 10-03-2020 (10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition Where is the GPU Texture Scaling checkbox, and Debug Menu? Checked via searches, and all I could find was that the option was permanently removed. Is it hidden in a menu somewhere? Trying to launch the game, and it just errors out. (10-03-2020, 05:12 AM)Buenodrake Wrote:(10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition Enabled the debug menu and it was off by default, tried with and without GPU Scaling and I get the same crash. Weird. |