Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled
Audio:
- XAudio2
With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.
Vulkan:
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)
OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4) With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)
Graphics:
- Intel HD Graphics 615 (Driver Ver. 23.20.16.4958)
- Vulkan
- 1280x720
- Auto (Frame limit)
- Use GPU Texture Scaling Disabled
Audio:
- XAudio2
With unlocked TDP it runs at 60fps steadily, while some random hangs make this unable to reach playable state.
Vulkan:
"Greenified" costume and strange textures (Pic 1&2) (log1)
With Texture Scaling enabled, menu seems corrupted (Pic 3)
OpenGL:
Half screen and half the performance, though textures show correctly (Pic 4) With Texture Scaling enabled, menu is corrupted, and RPCS3 is interrupted when in the role selecting menu (Pic 5) (log2)
Screenshot:
Log:
Its playable for me with some freezes in after the intro(bypass by skipping it), after the credits in story mode(cants skip), and some are random.
It's a known regression. Use load automatic and manual selection "libvdec" Also game performs better with SPU thread 1 (but it matters only when you want to play a game with ultraspeed on unlocked fps)
It helps with intro video, but game still freezes after beating main story after finishing another video.
The real problem is that using libvdec in current master build causes massive frame drop in videos (audio is affected much less and only because rpcs3 eats all avaible CPU resources). Before ( for example month ago) it didn't cause such massive issues, only slightly (using libvdec)
Also i noticed graphical bug which only happens sometimes on Misaka Mikoto eye after her avatar is covered by this semi-transparent shadow.
This post was last modified: 06-23-2018, 02:09 PM by Lugo.
Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8
Any suggestions ?
(06-26-2018, 05:40 AM)dnm Wrote: Unable to go ingame, crash with this error:
F {PPU[0x10001ad] Thread () [0x00bf51a4]} MEM: Access violation reading location 0x8
Any suggestions ?
This post was last modified: 06-26-2018, 05:59 AM by dnm.
I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9
full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:
GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)
Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)
pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz
(10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9
full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:
GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)
Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)
pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz
Where is the GPU Texture Scaling checkbox, and Debug Menu? Checked via searches, and all I could find was that the option was permanently removed. Is it hidden in a menu somewhere? Trying to launch the game, and it just errors out.
(10-03-2020, 05:12 AM)Buenodrake Wrote:
(10-01-2020, 04:56 AM)RikuAzhurlar Wrote: I found the trick! disable "use gpu scaling" under Debug options it fixes all of the sprite issues, so far have been playing the game with no issues. will report back if i find more issues , this works on climax and climax ignition
Rpcs3 0.0.12-10959-046923d9
full config
CPU
- PPU: LLVM
- SPU: LLVM
- perferred spu block size: safe
- spu threads auto:
GPU
- rederer: vulkan
- antiostropic filter: auto
-frame rate 60: (game seems to handle the animations based on frames so anything over 60 would make the game impossible)
Debug
Gpu texture scaling disabled (fixes sprites at the sot of hitting the cpu a bit harder)
pc specs
Ryzen 2700x
rtx 2080ti
32gb ddr4 @ 2667mhz
Where is the GPU Texture Scaling checkbox, and Debug Menu? Checked via searches, and all I could find was that the option was permanently removed. Is it hidden in a menu somewhere? Trying to launch the game, and it just errors out.
Enabled the debug menu and it was off by default, tried with and without GPU Scaling and I get the same crash. Weird.
This post was last modified: 10-03-2020, 09:30 PM by Buenodrake.