Hello There, Guest! Register

Uncharted: Drake's Fortune - Demo [NPUA98103]
#1
Ingame

rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers
Use GPU Texture Scaling
Strict Rendering Mode

[Image: lwmawD5.jpg]


Attached Files
.7z   RPCS3log.7z (Size: 1.04 MB / Downloads: 7)
Reply
#2
rpcs3-v0.0.4-2017-12-02-bfb3144f_win64

I'm really tried guys  Big Grin 2.5 fps in a big areas with many objects is impossible to fight 

GPU Render - Vulkan

PPU: fast
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers - without write color buffers the screen is flickering
Use GPU Texture Scaling
Strict Rendering Mode

Log is above 700 mb uncompressed and 34 mb in 7z.


Attached Files Thumbnail(s)
                           
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Reply
#3
rpcs3-v0.0.4-2017-12-04-970d2a06_win64

Forgot to include this nice cut-scene pic.


Attached Files Thumbnail(s)
   
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Reply
#4
rpcs3-v0.0.4-2017-12-06-0b3fbf1d_win64

Just tried it with notebook and it shows much blur screen after loading level. In a first few sec it's all ok but then almost total blur. I got very same case in Resident Evil 6 for Leon\Helena.

Notebook  i7-2670QM CPU @ 2.20GHz (8 Threads) GT 650M 4GB | 8GB RAM


Attached Files Thumbnail(s)
       

.7z   RPCS3.7z (Size: 615.6 KB / Downloads: 6)
Msi Z370 Gaming Pro Carbon AC, i7-8700K (4,9GHz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Reply
#5
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)