Uncharted: Drake's Fortune - Demo [NPUA98103] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Uncharted: Drake's Fortune - Demo [NPUA98103] (/showthread.php?tid=197578) |
Uncharted: Drake's Fortune - Demo [NPUA98103] - stride630 - 12-02-2017 Ingame rpcs3-v0.0.4-2017-12-01-8f314c51_win64 Vulkan PPU: LLVM SPU: ASMJIT Load liblv2.sprx only Enable SPU loop detection Write Color Buffers Use GPU Texture Scaling Strict Rendering Mode RE: Uncharted: Drake's Fortune - Demo [NPUA98103] - notq - 12-03-2017 rpcs3-v0.0.4-2017-12-02-bfb3144f_win64 I'm really tried guys 2.5 fps in a big areas with many objects is impossible to fight GPU Render - Vulkan PPU: fast SPU: ASMJIT Load liblv2.sprx only Enable SPU loop detection Write Color Buffers - without write color buffers the screen is flickering Use GPU Texture Scaling Strict Rendering Mode Log is above 700 mb uncompressed and 34 mb in 7z. RE: Uncharted: Drake's Fortune - Demo [NPUA98103] - notq - 12-04-2017 rpcs3-v0.0.4-2017-12-04-970d2a06_win64 Forgot to include this nice cut-scene pic. RE: Uncharted: Drake's Fortune - Demo [NPUA98103] - notq - 12-06-2017 rpcs3-v0.0.4-2017-12-06-0b3fbf1d_win64 Just tried it with notebook and it shows much blur screen after loading level. In a first few sec it's all ok but then almost total blur. I got very same case in Resident Evil 6 for Leon\Helena. Notebook i7-2670QM CPU @ 2.20GHz (8 Threads) GT 650M 4GB | 8GB RAM RE: Uncharted: Drake's Fortune - Demo [NPUA98103] - Unreal - 05-20-2018 |