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Full Version: Uncharted: Drake's Fortune - Demo [NPUA98103]
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Ingame

rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers
Use GPU Texture Scaling
Strict Rendering Mode

[Image: lwmawD5.jpg]
rpcs3-v0.0.4-2017-12-02-bfb3144f_win64

I'm really tried guys  Big Grin 2.5 fps in a big areas with many objects is impossible to fight 

GPU Render - Vulkan

PPU: fast
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers - without write color buffers the screen is flickering
Use GPU Texture Scaling
Strict Rendering Mode

Log is above 700 mb uncompressed and 34 mb in 7z.
rpcs3-v0.0.4-2017-12-04-970d2a06_win64

Forgot to include this nice cut-scene pic.
rpcs3-v0.0.4-2017-12-06-0b3fbf1d_win64

Just tried it with notebook and it shows much blur screen after loading level. In a first few sec it's all ok but then almost total blur. I got very same case in Resident Evil 6 for Leon\Helena.

Notebook  i7-2670QM CPU @ 2.20GHz (8 Threads) GT 650M 4GB | 8GB RAM