Ingame
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers
Use GPU Texture Scaling
Strict Rendering Mode
rpcs3-v0.0.4-2017-12-02-bfb3144f_win64
I'm really tried guys
2.5 fps in a big areas with many objects is impossible to fight
GPU Render - Vulkan
PPU: fast
SPU: ASMJIT
Load liblv2.sprx only
Enable SPU loop detection
Write Color Buffers - without write color buffers the screen is flickering
Use GPU Texture Scaling
Strict Rendering Mode
Log is above 700 mb uncompressed and 34 mb in 7z.
rpcs3-v0.0.4-2017-12-04-970d2a06_win64
Forgot to include this nice cut-scene pic.
rpcs3-v0.0.4-2017-12-06-0b3fbf1d_win64
Just tried it with notebook and it shows much blur screen after loading level. In a first few sec it's all ok but then almost total blur. I got very same case in Resident Evil 6 for Leon\Helena.
Notebook i7-2670QM CPU @ 2.20GHz (8 Threads) GT 650M 4GB | 8GB RAM