After playing it for an hour it seems pretty playable to me.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.
This post was last modified: 10-24-2019, 10:59 AM by LittleStinky123.