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Dark Souls 2 [BLES01959] - Printable Version

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+--- Thread: Dark Souls 2 [BLES01959] (/thread-194522.html)



RE: Dark Souls 2 [BLES01959] - GrantKane - 07-29-2017

RPCS3 v0.0.3-5-0a4776d Alpha
White screen only.
Quote:·F 0:14:48.272361 {MFC Thread} MEM: Access violation reading location 0x23c4080



RE: Dark Souls 2 [BLES01959] - hcorion - 11-04-2017

(07-29-2017, 02:21 PM)GrantKane Wrote: RPCS3 v0.0.3-5-0a4776d Alpha
White screen only.
Quote:·F 0:14:48.272361 {MFC Thread} MEM: Access violation reading location 0x23c4080

This is ingame as of https://github.com/RPCS3/rpcs3/commit/6782b2263785bc50ca175cc8afdd7896e7384e5f


RE: Dark Souls 2 [BLES01959] - GrantKane - 11-08-2017

RPCS3 v0.0.3-3-6782b22 Alpha | HEAD
Ingame.
[Image: KNSk8Bc.png]
[Image: gVGjwrA.jpg]


RE: Dark Souls 2 [BLES01959] - Asinine - 11-08-2017

Moved, I heard this may be playable on good hardware so if anyone has some time please check if it can be finished with good performance and no major issues.


RE: Dark Souls 2 [BLES01959] - Asinine - 04-30-2018

Playable as of the test here: https://forums.rpcs3.net/thread-196742.html


RE: Dark Souls 2 [BLES01959] - LittleStinky123 - 10-23-2019

After playing it for an hour it seems pretty playable to me.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.