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Full Version: Dark Souls 2 [BLES01959]
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RPCS3 v0.0.3-5-0a4776d Alpha
White screen only.
Quote:·F 0:14:48.272361 {MFC Thread} MEM: Access violation reading location 0x23c4080
(07-29-2017, 02:21 PM)GrantKane Wrote: [ -> ]RPCS3 v0.0.3-5-0a4776d Alpha
White screen only.
Quote:·F 0:14:48.272361 {MFC Thread} MEM: Access violation reading location 0x23c4080

This is ingame as of https://github.com/RPCS3/rpcs3/commit/67...96e7384e5f
RPCS3 v0.0.3-3-6782b22 Alpha | HEAD
Ingame.
[Image: KNSk8Bc.png]
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Moved, I heard this may be playable on good hardware so if anyone has some time please check if it can be finished with good performance and no major issues.
Playable as of the test here: https://forums.rpcs3.net/thread-196742.html
After playing it for an hour it seems pretty playable to me.
The sound has the same issues than Dark Souls 1 though where sound effects that are played simultaneously or in quick succession lead to stuttering audio for a while.
In Dark Souls 1 running through water seems to be enough to trigger it, hitting enemies in Dark Souls 2 also leads to stuttering for me.
Maybe this might be worth an issue as I didn't find it mentioned for any of those game on their github.
Edit:
Using just 1 SPU thread is really bad for performance, disabling SPU loop detection with SPU threads set to auto seems to fix the audio stuttering as well.