Uncharted 2: Among Thieves [BCUS98123]
Started by StevenDaSun




16 posts in this topic
StevenDaSun
Unregistered


 
05-27-2017, 01:59 AM -
#1
I tested the game and it doesn't work at all

Settings:
Automatically load required libraries
PPU: Fast
SPU: ASMJIT

Vulkan
1280x720
16:9
Auto Frame Limit
GTX 1070
Write Color/Depth Buffers
Read Color/Depth Buffers
Log shader programs (IDK if you want this log, just ask if needed)
Vsync
Use GPU texture scaling

XAudio2
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
05-28-2017, 05:27 PM -
#2
Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
StevenDaSun
Unregistered


 
05-29-2017, 12:25 AM -
#3
(05-28-2017, 05:27 PM)Annie Wrote: Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

Ok sorry about that, I fixed it and added a few more settings that I tried too
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
06-02-2017, 04:54 PM -
#4
gcmMapEaIoAddress issue, dies on Trap
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
shoopdahoop22
Unregistered


 
06-02-2017, 08:36 PM -
#5
(06-02-2017, 04:54 PM)Annie Wrote: gcmMapEaIoAddress issue, dies on Trap

I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions.
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
08-31-2017, 11:58 AM -
#6
RPCS3 v0.0.3-3-da3f3fd Alpha

This should be moved to intro (or loadable?)
[Image: 4ede709a66.png]
The loading dagger spins around while maintaining a steady 30fps but nothing happens.
This post was last modified: 09-01-2017, 07:34 PM by Asinine.
zekesonxx
Member


0
27 posts 6 threads Joined: Sep 2017
10-06-2017, 06:35 PM -
#7
Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha.

Tried various settings, can't get it past the loading screen.

[Image: VvfmcYE.png]

Intro.


Attached Files
.gz   RPCS3.log.gz (Size: 150.94 KB / Downloads: 17)
enderandrew
Member


0
36 posts 13 threads Joined: Oct 2017
11-13-2017, 05:26 AM -
#8
I could get into the load screen before. Now I can't get it to load at all.

RPCS3 v0.0.4-6075-0064976c Alpha | HEAD
Intel® Core™ i7-5820K CPU @ 3.30GHz | 12 Threads | 31.90 GiB RAM | AVX
Nvidia Geforce GTX 1080

Tried all kinds of configurations.

E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10957b0)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10953a4)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xf09014)
F {PPU[0x1000000] Thread (main_thread) [0x008fc8cc]} MEM: Access violation reading location 0x0


Attached Files
.gz   RPCS3.log.gz (Size: 1.01 MB / Downloads: 10)
stride630
Member


0
40 posts 12 threads Joined: Oct 2017
12-03-2017, 03:41 AM -
#9
Displays intro video
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
[Image: mSTHRuC.jpg]


Attached Files
.7z   RPCS3.7z (Size: 173.97 KB / Downloads: 20)
stride630
Member


0
40 posts 12 threads Joined: Oct 2017
01-31-2018, 12:09 AM -
#10
Retested as requested by QOTSANINSOADKORN

rpcs3-v0.0.4-2018-01-30-4f7d3e5d_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
Disable On-Disk Shader Cache
This post was last modified: 01-31-2018, 12:10 AM by stride630.


Attached Files
.7z   RPCS3.7z (Size: 179.43 KB / Downloads: 47)


Forum Jump:


Users browsing this thread: 2 Guest(s)