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Uncharted 2: Among Thieves [BCUS98123]
#1
I tested the game and it doesn't work at all

Settings:
Automatically load required libraries
PPU: Fast
SPU: ASMJIT

Vulkan
1280x720
16:9
Auto Frame Limit
GTX 1070
Write Color/Depth Buffers
Read Color/Depth Buffers
Log shader programs (IDK if you want this log, just ask if needed)
Vsync
Use GPU texture scaling

XAudio2
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#2
Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed
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#3
(05-28-2017, 05:27 PM)Annie Wrote: Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

Ok sorry about that, I fixed it and added a few more settings that I tried too
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#4
gcmMapEaIoAddress issue, dies on Trap
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#5
(06-02-2017, 04:54 PM)Annie Wrote: gcmMapEaIoAddress issue, dies on Trap

I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions.
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#6
RPCS3 v0.0.3-3-da3f3fd Alpha

This should be moved to intro (or loadable?)
[Image: 4ede709a66.png]
The loading dagger spins around while maintaining a steady 30fps but nothing happens.
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#7
Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha.

Tried various settings, can't get it past the loading screen.

[Image: VvfmcYE.png]

Intro.


Attached Files
.gz   RPCS3.log.gz (Size: 150.94 KB / Downloads: 4)
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#8
I could get into the load screen before. Now I can't get it to load at all.

RPCS3 v0.0.4-6075-0064976c Alpha | HEAD
Intel® Core™ i7-5820K CPU @ 3.30GHz | 12 Threads | 31.90 GiB RAM | AVX
Nvidia Geforce GTX 1080

Tried all kinds of configurations.

E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10957b0)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10953a4)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xf09014)
F {PPU[0x1000000] Thread (main_thread) [0x008fc8cc]} MEM: Access violation reading location 0x0


Attached Files
.gz   RPCS3.log.gz (Size: 1.01 MB / Downloads: 6)
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#9
Displays intro video
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
[Image: mSTHRuC.jpg]


Attached Files
.7z   RPCS3.7z (Size: 173.97 KB / Downloads: 8)
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#10
Retested as requested by QOTSANINSOADKORN

rpcs3-v0.0.4-2018-01-30-4f7d3e5d_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
Disable On-Disk Shader Cache


Attached Files
.7z   RPCS3.7z (Size: 179.43 KB / Downloads: 14)
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