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Full Version: Uncharted 2: Among Thieves [BCUS98123]
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StevenDaSun

I tested the game and it doesn't work at all

Settings:
Automatically load required libraries
PPU: Fast
SPU: ASMJIT

Vulkan
1280x720
16:9
Auto Frame Limit
GTX 1070
Write Color/Depth Buffers
Read Color/Depth Buffers
Log shader programs (IDK if you want this log, just ask if needed)
Vsync
Use GPU texture scaling

XAudio2
Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

StevenDaSun

(05-28-2017, 05:27 PM)Annie Wrote: [ -> ]Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

Ok sorry about that, I fixed it and added a few more settings that I tried too
gcmMapEaIoAddress issue, dies on Trap

shoopdahoop22

(06-02-2017, 04:54 PM)Annie Wrote: [ -> ]gcmMapEaIoAddress issue, dies on Trap

I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions.
RPCS3 v0.0.3-3-da3f3fd Alpha

This should be moved to intro (or loadable?)
[Image: 4ede709a66.png]
The loading dagger spins around while maintaining a steady 30fps but nothing happens.
Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha.

Tried various settings, can't get it past the loading screen.

[Image: VvfmcYE.png]

Intro.
I could get into the load screen before. Now I can't get it to load at all.

RPCS3 v0.0.4-6075-0064976c Alpha | HEAD
Intel® Core™ i7-5820K CPU @ 3.30GHz | 12 Threads | 31.90 GiB RAM | AVX
Nvidia Geforce GTX 1080

Tried all kinds of configurations.

E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10957b0)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10953a4)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xf09014)
F {PPU[0x1000000] Thread (main_thread) [0x008fc8cc]} MEM: Access violation reading location 0x0
Displays intro video
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
[Image: mSTHRuC.jpg]
Retested as requested by QOTSANINSOADKORN

rpcs3-v0.0.4-2018-01-30-4f7d3e5d_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
Disable On-Disk Shader Cache
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