Uncharted 2: Among Thieves [BCUS98123] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Ingame (https://forums.rpcs3.net/forumdisplay.php?fid=6) +--- Thread: Uncharted 2: Among Thieves [BCUS98123] (/showthread.php?tid=187642) Pages:
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RE: Uncharted 2: Among Thieves [BCUS98123] - StevenDaSun - 05-27-2017 I tested the game and it doesn't work at all Settings: Automatically load required libraries PPU: Fast SPU: ASMJIT Vulkan 1280x720 16:9 Auto Frame Limit GTX 1070 Write Color/Depth Buffers Read Color/Depth Buffers Log shader programs (IDK if you want this log, just ask if needed) Vsync Use GPU texture scaling XAudio2 RE: Uncharted 2: Among Thieves [BCUS98123] - Ani - 05-28-2017 Compress the log before uploading, downloading uncompressed text is wasting bandwidth You can also upload directly on the forums if it's compressed RE: Uncharted 2: Among Thieves [BCUS98123] - StevenDaSun - 05-29-2017 (05-28-2017, 05:27 PM)Annie Wrote: Compress the log before uploading, downloading uncompressed text is wasting bandwidth Ok sorry about that, I fixed it and added a few more settings that I tried too RE: Uncharted 2: Among Thieves [BCUS98123] - Ani - 06-02-2017 gcmMapEaIoAddress issue, dies on Trap RE: Uncharted 2: Among Thieves [BCUS98123] - shoopdahoop22 - 06-02-2017 (06-02-2017, 04:54 PM)Annie Wrote: gcmMapEaIoAddress issue, dies on Trap I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions. RE: Uncharted 2: Among Thieves [BCUS98123] - Asinine - 08-31-2017 RPCS3 v0.0.3-3-da3f3fd Alpha This should be moved to intro (or loadable?) The loading dagger spins around while maintaining a steady 30fps but nothing happens. RE: Uncharted 2: Among Thieves [BCUS98123] - zekesonxx - 10-06-2017 Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha. Tried various settings, can't get it past the loading screen. Intro. RE: Uncharted 2: Among Thieves [BCUS98123] - enderandrew - 11-13-2017 I could get into the load screen before. Now I can't get it to load at all. RPCS3 v0.0.4-6075-0064976c Alpha | HEAD Intel® Core i7-5820K CPU @ 3.30GHz | 12 Threads | 31.90 GiB RAM | AVX Nvidia Geforce GTX 1080 Tried all kinds of configurations. E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10957b0) E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10953a4) E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xf09014) F {PPU[0x1000000] Thread (main_thread) [0x008fc8cc]} MEM: Access violation reading location 0x0 RE: Uncharted 2: Among Thieves [BCUS98123] - stride630 - 12-03-2017 Displays intro video rpcs3-v0.0.4-2017-12-01-8f314c51_win64 Vulkan PPU: LLVM SPU: ASMJIT Load automatic and manual selection -libvdec.sprx Strict Rendering Mode RE: Uncharted 2: Among Thieves [BCUS98123] - stride630 - 01-31-2018 Retested as requested by QOTSANINSOADKORN rpcs3-v0.0.4-2018-01-30-4f7d3e5d_win64 Vulkan PPU: LLVM SPU: ASMJIT Load automatic and manual selection -libvdec.sprx Strict Rendering Mode Disable On-Disk Shader Cache |