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Uncharted 2: Among Thieves [BCUS98123] - Printable Version

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+--- Thread: Uncharted 2: Among Thieves [BCUS98123] (/thread-187642.html)

Pages: 1 2


RE: Uncharted 2: Among Thieves [BCUS98123] - StevenDaSun - 05-27-2017

I tested the game and it doesn't work at all

Settings:
Automatically load required libraries
PPU: Fast
SPU: ASMJIT

Vulkan
1280x720
16:9
Auto Frame Limit
GTX 1070
Write Color/Depth Buffers
Read Color/Depth Buffers
Log shader programs (IDK if you want this log, just ask if needed)
Vsync
Use GPU texture scaling

XAudio2



RE: Uncharted 2: Among Thieves [BCUS98123] - Ani - 05-28-2017

Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed



RE: Uncharted 2: Among Thieves [BCUS98123] - StevenDaSun - 05-29-2017

(05-28-2017, 05:27 PM)Annie Wrote: Compress the log before uploading, downloading uncompressed text is wasting bandwidth

You can also upload directly on the forums if it's compressed

Ok sorry about that, I fixed it and added a few more settings that I tried too



RE: Uncharted 2: Among Thieves [BCUS98123] - Ani - 06-02-2017

gcmMapEaIoAddress issue, dies on Trap



RE: Uncharted 2: Among Thieves [BCUS98123] - shoopdahoop22 - 06-02-2017

(06-02-2017, 04:54 PM)Annie Wrote: gcmMapEaIoAddress issue, dies on Trap

I assume that's also the reason why the other Naughty Dog games fail? Both Uncharted 1 and The Last of Us die on trap exceptions.



RE: Uncharted 2: Among Thieves [BCUS98123] - Asinine - 08-31-2017

RPCS3 v0.0.3-3-da3f3fd Alpha

This should be moved to intro (or loadable?)
[Image: 4ede709a66.png]
The loading dagger spins around while maintaining a steady 30fps but nothing happens.


RE: Uncharted 2: Among Thieves [BCUS98123] - zekesonxx - 10-06-2017

Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha.

Tried various settings, can't get it past the loading screen.

[Image: VvfmcYE.png]

Intro.


RE: Uncharted 2: Among Thieves [BCUS98123] - enderandrew - 11-13-2017

I could get into the load screen before. Now I can't get it to load at all.

RPCS3 v0.0.4-6075-0064976c Alpha | HEAD
Intel® Core™ i7-5820K CPU @ 3.30GHz | 12 Threads | 31.90 GiB RAM | AVX
Nvidia Geforce GTX 1080

Tried all kinds of configurations.

E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10957b0)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0x10953a4)
E {PPU[0x1000000] Thread (main_thread) [0x0090f234]} sys_mmapper: sys_mmapper_allocate_address(size=0x10000000, flags=0x40f, alignment=0x10000000, alloc_addr=*0xf09014)
F {PPU[0x1000000] Thread (main_thread) [0x008fc8cc]} MEM: Access violation reading location 0x0


RE: Uncharted 2: Among Thieves [BCUS98123] - stride630 - 12-03-2017

Displays intro video
rpcs3-v0.0.4-2017-12-01-8f314c51_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
[Image: mSTHRuC.jpg]


RE: Uncharted 2: Among Thieves [BCUS98123] - stride630 - 01-31-2018

Retested as requested by QOTSANINSOADKORN

rpcs3-v0.0.4-2018-01-30-4f7d3e5d_win64
Vulkan
PPU: LLVM
SPU: ASMJIT
Load automatic and manual selection
-libvdec.sprx
Strict Rendering Mode
Disable On-Disk Shader Cache