Captain America Super Soldier [BLUS30642]
Started by John GodGames




3 posts in this topic
John GodGames
Guest


 
04-18-2017, 01:38 PM -
#1
"Ingame" Tested with master https://github.com/RPCS3/rpcs3/commit/f2...72fb85a531


legend80
Member


0
120 posts 3 threads Joined: Aug 2017
04-14-2018, 05:20 PM -
#2
FPS is still about 15-20 on avg. Prevents 'Playable'.

One other issue which is a regression is after a few mins of gameplay, the game switches to running at 0.5 fps with this spammed in the console:
E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300FB0
E {rsx::thread} RSX: Dangling reports found, discarding...


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.gz   RPCS3.log.gz (Size: 362.81 KB / Downloads: 4)
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
07-07-2018, 06:51 PM -
#3
RPCS3 v0.0.5-7077-f0a9799b4 Alpha

Getting real close to Playable

Game varies from 20-30 fps now but can get choppy at times. As a note, after doing some reading online, the game is usually below 30fps anyway. Just one example: http://segabits.com/blog/2011/07/22/revi...ldier-ps3/

I did get a blue screen of death once and a few other random crashes. Not sure if it's related to my settings or not yet.

It'll also hit an issue sometimes where it'll slow to 0.5 fps and spam this:
E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x50300FB0
E {rsx::thread} RSX: Dangling reports found, discarding...
This post was last modified: 07-08-2018, 07:10 AM by legend80.


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legend80
Member


0
120 posts 3 threads Joined: Aug 2017
02-02-2020, 07:20 PM -
#4
RPCS3 v0.0.8-9491-0a287440 Alpha
Playable

No known issues remain. 3D even works. Needs Strict Rendering to fix some shading issues on Cap's suit.  Note: 95% of the places are full 30 fps, a couple crowded areas dip down a little on my i6700k.


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.gz   RPCS3.log.gz (Size: 130.39 KB / Downloads: 5)


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