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Captain America Super Soldier [BLUS30642] - Printable Version

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+--- Thread: Captain America Super Soldier [BLUS30642] (/thread-184445.html)



RE: Captain America Super Soldier [BLUS30642] - John GodGames - 04-18-2017

"Ingame" Tested with master https://github.com/RPCS3/rpcs3/commit/f21a3069a5fdbaf50aa74dd8a066ad72fb85a531





RE: Captain America Super Soldier [BLUS30642] - legend80 - 04-14-2018

FPS is still about 15-20 on avg. Prevents 'Playable'.

One other issue which is a regression is after a few mins of gameplay, the game switches to running at 0.5 fps with this spammed in the console:
E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300FB0
E {rsx::thread} RSX: Dangling reports found, discarding...


RE: Captain America Super Soldier [BLUS30642] - legend80 - 07-07-2018

RPCS3 v0.0.5-7077-f0a9799b4 Alpha

Getting real close to Playable

Game varies from 20-30 fps now but can get choppy at times. As a note, after doing some reading online, the game is usually below 30fps anyway. Just one example: http://segabits.com/blog/2011/07/22/review-captain-america-super-soldier-ps3/

I did get a blue screen of death once and a few other random crashes. Not sure if it's related to my settings or not yet.

It'll also hit an issue sometimes where it'll slow to 0.5 fps and spam this:
E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x50300FB0
E {rsx::thread} RSX: Dangling reports found, discarding...


RE: Captain America Super Soldier [BLUS30642] - legend80 - 02-02-2020

RPCS3 v0.0.8-9491-0a287440 Alpha
Playable

No known issues remain. 3D even works. Needs Strict Rendering to fix some shading issues on Cap's suit.  Note: 95% of the places are full 30 fps, a couple crowded areas dip down a little on my i6700k.