Sonic Unleashed [BLES00425]
Started by shoopdahoop22




47 posts in this topic
cmetana
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3 posts 0 threads Joined: Jan 2021
03-19-2021, 01:36 PM -
#41
(01-25-2021, 03:07 PM)5003erX Wrote:
(01-11-2021, 02:09 PM)cmetana Wrote: The game (alongside the emulator) seems to crash in completely random spots when playing the werehog levels. Yet the rest of the game is perfectly fine. I was somehow able to pass Windmill Isle Night (probably by pure luck) after about 7 crashes, but it crashed again in Savannah Citadel Night in the same session. It seems that I'm the only person on this planet that has this issue, because I simply couldn't find any information on this anywhere. Trying out a bunch of different settings didn't help. I am using the latest build (17763 as of writing this).

Specs:
Intel Xeon E5-2620 v3 @2.40 GHz
GTX 1050 Ti
8 GB RAM @2111 Mhz
I was having a similar problem, but things seem to be working now. I'm nearing the end of Windmill Isle Night as I write this, and I'm using the LLVM Recompiler for PPU and ASMJIT Recompiler for SPU. It consistently crashed on Vulkan, so I switched to OpenGL. Performance is worse but it works.

My specs are:
AMD Ryzen 5 3600
GTX 745
16 GB DDR4 RAM
Sorry for responding so late. Switching SPU Decoder to ASMJIT has reduced the amount of crashes significantly, but they were still there. When The Last of Us had a simillar problem for me, I found a tutorial on how to fix crashes in that game. Among the options that had to be changed were Driver Wake Up Delay (to 600) and VBlank Frequency (to 120). It helped for that game, so logically, I tried them with Unleashed, and it worked!

There's still a problem however. The bosses now load infinitely. Even when I change all the options back to what I had before (or to anything else really) nothing changes. Kinda poopy considering I actually wanted to 100% the game. Any help would be hugely appreciated.
NotFlexmc
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1 posts 0 threads Joined: Feb 2021
03-24-2021, 05:27 PM -
#42
(01-11-2021, 02:09 PM)cmetana Wrote: The game (alongside the emulator) seems to crash in completely random spots when playing the werehog levels. Yet the rest of the game is perfectly fine. I was somehow able to pass Windmill Isle Night (probably by pure luck) after about 7 crashes, but it crashed again in Savannah Citadel Night in the same session. It seems that I'm the only person on this planet that has this issue, because I simply couldn't find any information on this anywhere. Trying out a bunch of different settings didn't help. I am using the latest build (17763 as of writing this).

Specs:
Intel Xeon E5-2620 v3 @2.40 GHz
GTX 1050 Ti
8 GB RAM @2111 Mhz

The best build to use for the least amount of crashes is v0.0.12-11107
cmetana
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3 posts 0 threads Joined: Jan 2021
05-30-2021, 05:03 AM -
#43
Just came here to say I also got bosses working. I downloaded the HDD version of the game (I was using the Disk version before) and yeah, infinite loadings begone! A bit annoying I need to have two versions of the same game, but if there's no other option, then whatever.
the collection of java (sfghq)
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1 posts 0 threads Joined: Apr 2022
Thumbs Up  05-01-2022, 07:32 AM -
#44
specs:- 

processor: Intel® Pentium® Gold G5420 CPU @ 3.80GHz  3.79 GHz
ram: 4.00 GB (3.88 GB usable)
gpu: INTEL 610 UHD graphics card
exe ver:  RPCS3 v0.0.21-13532-8316469c alpha l master

perfomance:- 

images:- https://imgur.com/a/ZAwsoRM

this game work in 16 fps. But emulator shows only 1fps 
Its not loading several textures and has many bugs with audio and textuters
Video (.mov) files are ok with 30 to 40 fps 

(reposted)                                            
This post was last modified: 05-01-2022, 04:29 PM by Ani.
Ani
Administrator
*******


16
4,277 posts 105 threads Joined: Aug 2017
05-01-2022, 04:30 PM -
#45
Pretty impressive it runs at all on specs that bad.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Giusonic
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18 posts 1 threads Joined: Jan 2018
03-26-2023, 07:03 PM -
#46
The game needs fixes for these crashes; in the beginning, it happened only 2 times, in Apotos and in Spagonia, but I tried to do the first night level in Mazuri and I can't finish it, because there is always a crash sooner or later.
I have a new PC since this February, with a CPU i5-10400F, a GPU Radeon RX 6600 and 16 GB of RAM. The version of the emulator is 0.0.27-14826
Jonathan44062
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45 posts 13 threads Joined: Feb 2020
03-26-2023, 10:46 PM -
#47
(03-26-2023, 07:03 PM)Giusonic Wrote: The game needs fixes for these crashes; in the beginning, it happened only 2 times, in Apotos and in Spagonia, but I tried to do the first night level in Mazuri and I can't finish it, because there is always a crash sooner or later.
I have a new PC since this February, with a CPU i5-10400F, a GPU Radeon RX 6600 and 16 GB of RAM. The version of the emulator is 0.0.27-14826

Use the wiki settings to fix the random crashes/freezes
Sonic Unleashed - RPCS3 Wiki
This post was last modified: 03-28-2023, 06:51 PM by Jonathan44062.
Giusonic
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18 posts 1 threads Joined: Jan 2018
03-27-2023, 07:21 AM -
#48
(03-26-2023, 10:46 PM)Jonathan44062 Wrote:
(03-26-2023, 07:03 PM)Giusonic Wrote: The game needs fixes for these crashes; in the beginning, it happened only 2 times, in Apotos and in Spagonia, but I tried to do the first night level in Mazuri and I can't finish it, because there is always a crash sooner or later.
I have a new PC since this February, with a CPU i5-10400F, a GPU Radeon RX 6600 and 16 GB of RAM. The version of the emulator is 0.0.27-14826

Use the wiki settings to fix the random crashes/fixes
Sonic Unleashed - RPCS3 Wiki

Thank you, I'll try  Smile


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