Stranglehold [BLES00144]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
03-15-2017, 02:41 AM -
#1
RPCS3 v0.0.2-3-1b5a479 Alpha
creeperjedi
Unregistered


 
07-16-2017, 06:43 PM -
#2
Using RPCS3 v0.0.2-7-0184db13 Alpha, Stranglehold is now Loadable! (If someone could move this thread to Commercial Games: Loadable, that would be great!)

Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: OpenGL
Libraries: Automatically load required libraries

Notes:
95% of the time you just get a black screen, but in the other 5%, you get an in-game screen regarding all of the game's copyrights. (See attached picture for more details).

The game's FPS ranges from 0 to 0.04
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-08-2017, 04:30 PM -
#3
rpcs3-v0.0.3-2017-08-07-31ec0053_win64


Ingame with write color buffer.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:01 PM -
#4
Moving to Ingame.
creeperjedi
Unregistered


 
08-18-2017, 04:42 PM -
#5
(08-08-2017, 04:30 PM)digitaldude Wrote: rpcs3-v0.0.3-2017-08-07-31ec0053_win64


Ingame with write color buffer.

I was trying to run the game on a newer version of the emulator to see if there was any progress, but no matter what settings I used the screen was just black whenever I was ingame. I was wondering what settings you used for your test.
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
08-18-2017, 05:19 PM -
#6
It's in the log file, all the settings.
Heroflex
Member


0
9 posts 1 threads Joined: Aug 2019
02-25-2020, 05:07 AM -
#7
rpcs3-v0.0.8-9568-bcbe3245_win64

[email protected]
16GB DDR3
GTX 1070



Game runs well with default settings.

720p only, any resolution scaling causes a graphics bug where everything is cast with a strong green colour.

Changing vblank frequency does nothing, game runs at 32fps with vsync on.

Doesn't seem very demanding on my hardware.

Played for a few minutes and everything in-game worked with no noticeable bugs.

Probably ready for Playable status.

*With further testing I have discovered that enabling both 'Write Color Buffers' and 'Force CPU blit emulation' at the same time fixes the aforementioned upscaling bug.*
This post was last modified: 03-16-2020, 01:48 PM by Heroflex.


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ClintRockfoot
Member


0
4 posts 0 threads Joined: Sep 2021
09-07-2022, 01:18 PM -
#8
I used to be able to run this just fine at default RPCS3 settings, but now all in-game parts (main menu and gameplay) show a black screen unless Write Color Buffers is enabled.

RPCS3 v0.0.23-14088-698c3415 Alpha
This post was last modified: 09-07-2022, 01:24 PM by ClintRockfoot.


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