03-15-2017, 02:41 AM
creeperjedi
07-16-2017, 06:43 PM
Using RPCS3 v0.0.2-7-0184db13 Alpha, Stranglehold is now Loadable! (If someone could move this thread to Commercial Games: Loadable, that would be great!)
Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: OpenGL
Libraries: Automatically load required libraries
Notes:
95% of the time you just get a black screen, but in the other 5%, you get an in-game screen regarding all of the game's copyrights. (See attached picture for more details).
The game's FPS ranges from 0 to 0.04
Settings:
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Renderer: OpenGL
Libraries: Automatically load required libraries
Notes:
95% of the time you just get a black screen, but in the other 5%, you get an in-game screen regarding all of the game's copyrights. (See attached picture for more details).
The game's FPS ranges from 0 to 0.04
08-08-2017, 04:30 PM
rpcs3-v0.0.3-2017-08-07-31ec0053_win64
Ingame with write color buffer.
Ingame with write color buffer.
08-17-2017, 10:01 PM
Moving to Ingame.
creeperjedi
08-18-2017, 04:42 PM
(08-08-2017, 04:30 PM)digitaldude Wrote: [ -> ]rpcs3-v0.0.3-2017-08-07-31ec0053_win64
Ingame with write color buffer.
I was trying to run the game on a newer version of the emulator to see if there was any progress, but no matter what settings I used the screen was just black whenever I was ingame. I was wondering what settings you used for your test.
08-18-2017, 05:19 PM
It's in the log file, all the settings.
02-25-2020, 05:07 AM
rpcs3-v0.0.8-9568-bcbe3245_win64
[email protected]
16GB DDR3
GTX 1070
Game runs well with default settings.
720p only, any resolution scaling causes a graphics bug where everything is cast with a strong green colour.
Changing vblank frequency does nothing, game runs at 32fps with vsync on.
Doesn't seem very demanding on my hardware.
Played for a few minutes and everything in-game worked with no noticeable bugs.
Probably ready for Playable status.
*With further testing I have discovered that enabling both 'Write Color Buffers' and 'Force CPU blit emulation' at the same time fixes the aforementioned upscaling bug.*
[email protected]
16GB DDR3
GTX 1070
Game runs well with default settings.
720p only, any resolution scaling causes a graphics bug where everything is cast with a strong green colour.
Changing vblank frequency does nothing, game runs at 32fps with vsync on.
Doesn't seem very demanding on my hardware.
Played for a few minutes and everything in-game worked with no noticeable bugs.
Probably ready for Playable status.
*With further testing I have discovered that enabling both 'Write Color Buffers' and 'Force CPU blit emulation' at the same time fixes the aforementioned upscaling bug.*
09-07-2022, 01:18 PM
I used to be able to run this just fine at default RPCS3 settings, but now all in-game parts (main menu and gameplay) show a black screen unless Write Color Buffers is enabled.
RPCS3 v0.0.23-14088-698c3415 Alpha
RPCS3 v0.0.23-14088-698c3415 Alpha