God Of War: Origins Collection [BCUS98289]
Started by Kilowog01




20 posts in this topic
Kilowog01
Unregistered


 
03-06-2017, 07:52 PM -
#1
RPCS3 v0.0.1-3-a2200bd Pre-Alpha


Input/Output:
Pad: XInput


Audio:
Convert to 16 bit: false
Renderer: XAudio2


Core:
PPU Decoder: Interpreter (fast)
Load libraries:
[]
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Load required libraries: true


Video:
Frame limit: Auto
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Aspect ratio: 16x9
Resolution: 1280x720
VSync: true
Renderer: OpenGL
nice_2000
Member


0
6 posts 1 threads Joined: Aug 2017
12-02-2017, 11:20 AM -
#2
rpcs3-v0.0.4-2017-12-01-8f314c51

PPU: LLVM (also /precise)
SPU: ASMJIT (/precise)
Load liblv2.sprx (/Auto)
Enable SPU Loop Detection
Prefered SPU threads: Auto

Vulkan (/OpenGL)
Use GPU Texture Scaling

White Screen / No FPS Counter:
Code:
...
U {PPU[0x1000000] Thread (main_thread) [0x00fa461c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x00fcec8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
U {PPU[0x1000000] Thread (main_thread) [0x00fced80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x6
U {PPU[0x1000000] Thread (main_thread) [0x00fa3f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00fa3f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000002] Thread (radeng_playeCellSpursKernel2)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (radeng_playeCellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
F {PPU[0x1000000] Thread (main_thread) [0x00fb8c70]} MEM: Access violation writing location 0xd0000d50
This post was last modified: 12-02-2017, 11:25 AM by nice_2000.


Attached Files
.gz   RPCS3_gow_origins_collection.log.gz (Size: 35.53 KB / Downloads: 296)
Asinine
Moderator
*****


4
2,060 posts 83 threads Joined: Aug 2017
12-27-2017, 04:07 AM -
#3
Ingame as of https://forums.rpcs3.net/thread-197742.html with RPCS3 v0.0.4-6277-e768bdc8 Alpha and later.
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
12-30-2017, 06:04 AM -
#4
Played for a good 30-40 minutes on both games, Chains of Olympus didn't crash once, and the performance was perfect all the time.
Ghost of Sparta crashed only once on the first boss, it gave me an "semaphone error" or something like that, don't know what I means, so I tried for a second time and after that I didn't get any more crashes, so Ghost of Sparta is also playable.

The menu where you select which game you want to play works, saving works, the only problem is stuttering audio (but only during gameplay, not cutscenes), but besides that, perfect.

So just like the individual games, this should be moved to playable category

RPCS3 v0.0.4-6279-f271b650 Alpha
This post was last modified: 12-30-2017, 07:01 AM by hecta.


Attached Files Thumbnail(s)
           

.gz   (Chain-of-Olym)RPCS3.log.gz (Size: 1.13 MB / Downloads: 153)
.gz   (Gho-of-Spar)RPCS3.log.gz (Size: 1.21 MB / Downloads: 100)
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
01-02-2018, 09:29 PM -
#5
> the only problem is stuttering audio (but only during gameplay, not cutscenes)

The amount of stuttering in the audio makes this NOT playable.

Moving back to Ingame.
f271b650
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Distinct
Member


0
2 posts 1 threads Joined: Apr 2018
05-18-2018, 05:39 AM -
#6
Finished both games at stable 60 fps
RPCS3 v0.0.5-6784-67391322f Alpha | HEAD
Intel® Core™ i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX

Rare freeze with semaphore issues maybe once an hour, resolved by replaying section.

No audio stutter for me using XAudio2

Vulkan and OpenGL
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Theads Auto
Load liblv2.sprx only
Thread scheduler and loop detection checked.

Aspect Ratio is 16:9, Default Resolution 720p, 300% Res scale, default res scale threshold
Framelimit: 60 (stopped getting freezes after adding this)
Anisotropic x16

Audio Out: XAudio2

Used XInput controller

Screenshots from near end of both games in collection.
https://imgur.com/a/5HdIT76


Attached Files
.gz   RPCS3.log.gz (Size: 2.17 MB / Downloads: 51)
legend80
Member


0
120 posts 3 threads Joined: Aug 2017
05-18-2018, 03:16 PM -
#7
Pretty stable with Vulkan these days?
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
05-19-2018, 06:31 PM -
#8
I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability.
hecta
Member


0
66 posts 5 threads Joined: Aug 2017
05-19-2018, 11:11 PM -
#9
(05-19-2018, 06:31 PM)Asinine Wrote: I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability.
This game is FAR from playable now, i've got all kinds of errors while playing a new game and while trying to load a saved game.
I'm using the latest build, and tried with both Vulkan and OpenGL, fails to load saved game on any of them. This happens in Chains of Olympus and Ghost of Sparta.

Mostly the errors were
{PPU[0x1000000] Thread (main_thread) [0x00012cc8]} class std::runtime_error thrown: Trap! (0x12cc8)
and
E {rsx::thread} RSX: nv406e:Confusedemaphore_acquire has timed out. semaphore_address=0x40300450

RPCS3 v0.0.5-6796-4e8ce7fac Alpha


Attached Files
.gz   RPCS3.log.gz (Size: 126.72 KB / Downloads: 27)
Sandi1987
Member


0
182 posts 24 threads Joined: Sep 2017
05-20-2018, 03:22 AM -
#10
I have problem with sound. Is it my CPU i5-4670K@4200MHz too weak?

EDIT:

Works fine with:

Preferred SPU Threads: 1
Lower SPU thread priority
This post was last modified: 05-20-2018, 03:46 AM by Sandi1987.


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