God Of War: Origins Collection [BCUS98289] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: God Of War: Origins Collection [BCUS98289] (/showthread.php?tid=180325) |
RE: God Of War: Origins Collection [BCUS98289] - Kilowog01 - 03-06-2017 RPCS3 v0.0.1-3-a2200bd Pre-Alpha Input/Output: Pad: XInput Audio: Convert to 16 bit: false Renderer: XAudio2 Core: PPU Decoder: Interpreter (fast) Load libraries: [] PPU Threads: 2 SPU Decoder: Recompiler (ASMJIT) Load required libraries: true Video: Frame limit: Auto D3D12: Adapter: NVIDIA GeForce GTX 1080 Aspect ratio: 16x9 Resolution: 1280x720 VSync: true Renderer: OpenGL RE: God Of War: Origins Collection [BCUS98289] - nice_2000 - 12-02-2017 rpcs3-v0.0.4-2017-12-01-8f314c51 PPU: LLVM (also /precise) SPU: ASMJIT (/precise) Load liblv2.sprx (/Auto) Enable SPU Loop Detection Prefered SPU threads: Auto Vulkan (/OpenGL) Use GPU Texture Scaling White Screen / No FPS Counter: Code: ... RE: God Of War: Origins Collection [BCUS98289] - Asinine - 12-27-2017 Ingame as of https://forums.rpcs3.net/thread-197742.html with RPCS3 v0.0.4-6277-e768bdc8 Alpha and later. RE: God Of War: Origins Collection [BCUS98289] - hecta - 12-30-2017 Played for a good 30-40 minutes on both games, Chains of Olympus didn't crash once, and the performance was perfect all the time. Ghost of Sparta crashed only once on the first boss, it gave me an "semaphone error" or something like that, don't know what I means, so I tried for a second time and after that I didn't get any more crashes, so Ghost of Sparta is also playable. The menu where you select which game you want to play works, saving works, the only problem is stuttering audio (but only during gameplay, not cutscenes), but besides that, perfect. So just like the individual games, this should be moved to playable category RPCS3 v0.0.4-6279-f271b650 Alpha RE: God Of War: Origins Collection [BCUS98289] - Ani - 01-02-2018 > the only problem is stuttering audio (but only during gameplay, not cutscenes) The amount of stuttering in the audio makes this NOT playable. Moving back to Ingame. f271b650 RE: God Of War: Origins Collection [BCUS98289] - Distinct - 05-18-2018 Finished both games at stable 60 fps RPCS3 v0.0.5-6784-67391322f Alpha | HEAD Intel® Core i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX Rare freeze with semaphore issues maybe once an hour, resolved by replaying section. No audio stutter for me using XAudio2 Vulkan and OpenGL PPU: LLVM Recompiler SPU: ASMJIT Recompiler Theads Auto Load liblv2.sprx only Thread scheduler and loop detection checked. Aspect Ratio is 16:9, Default Resolution 720p, 300% Res scale, default res scale threshold Framelimit: 60 (stopped getting freezes after adding this) Anisotropic x16 Audio Out: XAudio2 Used XInput controller Screenshots from near end of both games in collection. https://imgur.com/a/5HdIT76 RE: God Of War: Origins Collection [BCUS98289] - legend80 - 05-18-2018 Pretty stable with Vulkan these days? RE: God Of War: Origins Collection [BCUS98289] - Asinine - 05-19-2018 I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability. RE: God Of War: Origins Collection [BCUS98289] - hecta - 05-19-2018 (05-19-2018, 06:31 PM)Asinine Wrote: I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability.This game is FAR from playable now, i've got all kinds of errors while playing a new game and while trying to load a saved game. I'm using the latest build, and tried with both Vulkan and OpenGL, fails to load saved game on any of them. This happens in Chains of Olympus and Ghost of Sparta. Mostly the errors were {PPU[0x1000000] Thread (main_thread) [0x00012cc8]} class std::runtime_error thrown: Trap! (0x12cc8) and E {rsx::thread} RSX: nv406e:emaphore_acquire has timed out. semaphore_address=0x40300450 RPCS3 v0.0.5-6796-4e8ce7fac Alpha RE: God Of War: Origins Collection [BCUS98289] - Sandi1987 - 05-20-2018 I have problem with sound. Is it my CPU i5-4670K@4200MHz too weak? EDIT: Works fine with: Preferred SPU Threads: 1 Lower SPU thread priority |