RPCS3 v0.0.1-3-a2200bd Pre-Alpha
Input/Output:
Pad: XInput
Audio:
Convert to 16 bit: false
Renderer: XAudio2
Core:
PPU Decoder: Interpreter (fast)
Load libraries:
[]
PPU Threads: 2
SPU Decoder: Recompiler (ASMJIT)
Load required libraries: true
Video:
Frame limit: Auto
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Aspect ratio: 16x9
Resolution: 1280x720
VSync: true
Renderer: OpenGL
rpcs3-v0.0.4-2017-12-01-8f314c51
PPU: LLVM (also /precise)
SPU: ASMJIT (/precise)
Load liblv2.sprx (/Auto)
Enable SPU Loop Detection
Prefered SPU threads: Auto
Vulkan (/OpenGL)
Use GPU Texture Scaling
White Screen / No FPS Counter:
Code:
...
U {PPU[0x1000000] Thread (main_thread) [0x00fa461c]} sys_prx TODO: _sys_prx_register_module()
U {PPU[0x1000000] Thread (main_thread) [0x00fcec8c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
U {PPU[0x1000000] Thread (main_thread) [0x00fced80]} sys_spu TODO: Unimplemented SPU Thread options (0x2) x6
U {PPU[0x1000000] Thread (main_thread) [0x00fa3f0c]} sys_prx TODO: _sys_prx_get_module_id_by_name(name=“cellLibprof”, flags=0, pOpt=*0x0)
E {PPU[0x1000000] Thread (main_thread) [0x00fa3f0c]} '_sys_prx_get_module_id_by_name' failed with 0x8001112e : CELL_PRX_ERROR_UNKNOWN_MODULE [1]
S {SPU[0x2000002] Thread (radeng_playeCellSpursKernel2)} SPU: SPU Database initialized...
S {SPU[0x2000002] Thread (radeng_playeCellSpursKernel2)} SPU: SPU Recompiler (ASMJIT) created...
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
F {PPU[0x1000000] Thread (main_thread) [0x00fb8c70]} MEM: Access violation writing location 0xd0000d50
Played for a good 30-40 minutes on both games, Chains of Olympus didn't crash once, and the performance was perfect all the time.
Ghost of Sparta crashed only once on the first boss, it gave me an "semaphone error" or something like that, don't know what I means, so I tried for a second time and after that I didn't get any more crashes, so Ghost of Sparta is also playable.
The menu where you select which game you want to play works, saving works, the only problem is stuttering audio (but only during gameplay, not cutscenes), but besides that, perfect.
So just like the individual games, this should be moved to playable category
RPCS3 v0.0.4-6279-f271b650 Alpha
> the only problem is stuttering audio (but only during gameplay, not cutscenes)
The amount of stuttering in the audio makes this NOT playable.
Moving back to Ingame.
f271b650
Finished both games at stable 60 fps
RPCS3 v0.0.5-6784-67391322f Alpha | HEAD
Intel® Core i7-7700K CPU @ 4.20GHz | 8 Threads | 15.96 GiB RAM | AVX+ | TSX
Rare freeze with semaphore issues maybe once an hour, resolved by replaying section.
No audio stutter for me using XAudio2
Vulkan and OpenGL
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Theads Auto
Load liblv2.sprx only
Thread scheduler and loop detection checked.
Aspect Ratio is 16:9, Default Resolution 720p, 300% Res scale, default res scale threshold
Framelimit: 60 (stopped getting freezes after adding this)
Anisotropic x16
Audio Out: XAudio2
Used XInput controller
Screenshots from near end of both games in collection.
https://imgur.com/a/5HdIT76
Pretty stable with Vulkan these days?
I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability.
(05-19-2018, 06:31 PM)Asinine Wrote: [ -> ]I can confirm audio is good now, at least for me. Moving to playable, OpenGL may help with stability.
This game is FAR from playable now, i've got all kinds of errors while playing a new game and while trying to load a saved game.
I'm using the latest build, and tried with both Vulkan and OpenGL, fails to load saved game on any of them. This happens in Chains of Olympus and Ghost of Sparta.
Mostly the errors were
{PPU[0x1000000] Thread (main_thread) [0x00012cc8]} class std::runtime_error thrown: Trap! (0x12cc8)
and
E {rsx::thread} RSX: nv406e:
emaphore_acquire has timed out. semaphore_address=0x40300450
RPCS3 v0.0.5-6796-4e8ce7fac Alpha
I have problem with sound. Is it my CPU i5-4670K@4200MHz too weak?
EDIT:
Works fine with:
Preferred SPU Threads: 1
Lower SPU thread priority