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God Of War: Origins Collection [BCUS98289]
#11
I loaded my save games many times, it works fine here. did you make your save with RPCS3 or are they from a real ps3? if the saves were created with a real ps3 then did you remember to decrypt them with the brute force savedata tool? If they were created with RPCS3 then they may have corrupted if the game crashed while saving. Try making a new save and/or uploading the save here so someone can try it.

I played each game for 2 hours just to confirm what the tester was saying about it being playable and had zero issues. 60fps everywhere, audio was good and no crashes with Vulkan although i only put 2 hours into each game the tester who made the playable report finished both games.
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#12
(05-20-2018, 04:31 AM)Asinine Wrote: I loaded my save games many times, it works fine here. did you make your save with RPCS3 or are they from a real ps3? if the saves were created with a real ps3 then did you remember to decrypt them with the brute force savedata tool? If they were created with RPCS3 then they may have corrupted if the game crashed while saving. Try making a new save and/or uploading the save here so someone can try it.

I played each game for 2 hours just to confirm what the tester was saying about it being playable and had zero issues. 60fps everywhere, audio was good and no crashes with Vulkan although i only put 2 hours into each game the tester who made the playable report finished both games.
Ok I tried what you said, making a new savegame WITH the current build, and that did work. The saved game I was using before was from an older version of RPCS3, not from a real PS3. Also when I tried with OpenGL, I barely even started a new game (Chains of Olympus) and I got a crash when compiling shaders, the fps went to 0.92 as shown in the picture and the game just froze. I'm gonna keep playing it with Vulkan and see if I still get the semaphore crash I always get.

The log I'm leaving is the one with the OpenGL crash at the very beginning

RPCS3 v0.0.5-6796-4e8ce7fac Alpha


Attached Files Thumbnail(s)
   

.gz   RPCS3.log.gz (Size: 195.63 KB / Downloads: 2)
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#13
This game it's not playable. Game crashing and i have problem with load game.
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#14
The game is not playable since it will crash compiling shaders after fmv

Most of the times it works on tsx enable cpu's but without it it wont
currently there are lots of games that have regressed on cpus that are not compatible with tsx
darks souls II hangs before going ingame on llvm
soulcalibur IV hangs on fmv
Soulcalibur V hangs on fmv~
and so on...
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#15
(12-30-2017, 06:04 AM)hecta Wrote: Played for a good 30-40 minutes on both games, Chains of Olympus didn't crash once, and the performance was perfect all the time.
Ghost of Sparta crashed only once on the first boss, it gave me an "semaphone error" or something like that, don't know what I means, so I tried for a second time and after that I didn't get any more crashes, so Ghost of Sparta is also playable.

The menu where you select which game you want to play works, saving works, the only problem is stuttering audio (but only during gameplay, not cutscenes), but besides that, perfect.

So just like the individual games, this should be moved to playable category

RPCS3 v0.0.4-6279-f271b650 Alpha

plz tell me about your configuration because it's crashing xhen i play it i use opengl ppu decoder:LLVM Recomplier spu decoder:LLVM Recomplier and i only load liblv2
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#16
This game is not Playable. Black screen when i load Save Game.
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#17
I finished both games. God of War: Ghost of Sparta with AMD Ryzen 7 3700X and God of War: Chains of Olympus with my previous i5-4670K. God of War: Ghost of Sparta freeze once with Vulkan but never with OpenGL.

I had many problems with my previous i5 CPU in this game. Black screen when i load game, stuttering... With Ryzen 3700X works perfect.
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#18
I've been playing the game recently with no issues whatsoever up until version 0.0.8-9469
I updated today to version 0.0.8-9491 and now all video cutscenes give a black screen (audio still works), the rest of the game seems to work normally, I should point out that during all this I haven't touched neither my emulator or game settings.
Specifically, this issue is with Ghost of Sparta.
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#19
Playable
Beaten the game from start to finished.  Gameplay FPS is stable.

# Gameplay FPS = (59~60)
# Cutscenes (59~60)
# RPCS3 v0.0.9-10023-158e34fa Alpha
# Default setting [Res. scale= 300% Fullscreen 4K]
# Intel i9-9900K @ 3.60GHz | 32GB RAM | 2070S 8GB Nvidia | NVMe storage (3500MB/2500MB Read/Write).


Attached Files Thumbnail(s)
           

.rar   RPCS3_CoO.rar (Size: 303.58 KB / Downloads: 3)
.rar   RPCS3_GoS.rar (Size: 316.1 KB / Downloads: 3)
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