Tony Hawk's Project 8 [BLES00014]
Started by Kilowog01




4 posts in this topic
Kilowog01
Unregistered


 
02-28-2017, 03:45 PM -
#1


Audio:
Dump to file: false
Convert to 16 bit: false
Renderer: XAudio2
Core:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Load liblv2.sprx only: false
Hook static functions: false
SPU Decoder: Recompiler (ASMJIT)
PPU Threads: 2
PPU Decoder: Interpreter (fast)
Input/Output:
Pad: XInput
Camera: Null
Keyboard: Null
Mouse: Null
Camera type: Unknown
Video:
Aspect ratio: 16x9
Renderer: OpenGL
Read Color Buffers: false
Debug output: false
Debug overlay: false
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Read Depth Buffer: false
Resolution: 1280x720
Frame limit: Auto
Log shader programs: false
VSync: false
Use Legacy OpenGL Buffers (Debug): false
Write Depth Buffer: false
Write Color Buffers: false

The save-games seem to be saved but the game can not read them back. There are many graphics glitches as you can see in the video. The game doesn't work in 1080p. I can reach ingame but it isn't possible to use any control with the exception of the pause button.
The log created during video(That didn't get any serious error) recording was lost but I created another one that ended in:
·F 0:11:53.201301 {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)
Lagahan
Member


0
15 posts 6 threads Joined: Apr 2018
07-08-2018, 01:00 PM -
#2
RPCS3 v0.0.5-7077-f0a9799b4 Alpha
Basically playable (at least on my hardware) after the shader cache has built up. It chugs quite a bit for the first 5-10 minutes while compiling shaders. Lowest FPS around 20fps when lots is onscreen.
Tons of "·E 0:43:42.227030 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95" log spam though.

https://youtu.be/522l6DwXn-0
This post was last modified: 07-08-2018, 01:00 PM by Lagahan.


Attached Files
.7z   RPCS3-log.7z (Size: 112.43 KB / Downloads: 41)
PC: Core i9 9900k @4.9GHz, RTX2080ti @2GHz, 32GB DDR4 4000MHz CL18, Windows 10 2004

Laptop: Core i7 4710MQ @3.3GHz, GTX 880M (8GB), 8GB DDR3 1600MHz, Windows 10 2004
EATYOURVITAMIN5
Member


0
3 posts 0 threads Joined: Dec 2017
08-04-2018, 09:41 AM -
#3
Not by any means playable. On average hardware there is an eightieth of an FPS just on the press start screen. Just because it performs well on one machine does not mean it is playable for all.

Ingame.
Ani
Administrator
*******


16
4,387 posts 106 threads Joined: Aug 2017
08-05-2018, 06:38 PM -
#4
Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware.

Say it's Playable on an i5 8500 for example, then it can be moved to Playable.
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
EATYOURVITAMIN5
Member


0
3 posts 0 threads Joined: Dec 2017
08-05-2018, 07:25 PM -
#5
(08-05-2018, 06:38 PM)Ani Wrote: Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware.

Say it's Playable on an i5 8500 for example, then it can be moved to Playable.

Perfectly fair. Thank you.


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