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Full Version: Tony Hawk's Project 8 [BLES00014]
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Kilowog01



Audio:
Dump to file: false
Convert to 16 bit: false
Renderer: XAudio2
Core:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.sprx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libfs.prx
- libl10n.prx
- libmvcdec.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_avi.prx
- libsjvtd.prx
- libsmvd2.prx
- libsmvd4.prx
- libspurs_jq.prx
- libsre.prx
- libsync2.prx
Load liblv2.sprx only: false
Hook static functions: false
SPU Decoder: Recompiler (ASMJIT)
PPU Threads: 2
PPU Decoder: Interpreter (fast)
Input/Output:
Pad: XInput
Camera: Null
Keyboard: Null
Mouse: Null
Camera type: Unknown
Video:
Aspect ratio: 16x9
Renderer: OpenGL
Read Color Buffers: false
Debug output: false
Debug overlay: false
D3D12:
Adapter: NVIDIA GeForce GTX 1080
Read Depth Buffer: false
Resolution: 1280x720
Frame limit: Auto
Log shader programs: false
VSync: false
Use Legacy OpenGL Buffers (Debug): false
Write Depth Buffer: false
Write Color Buffers: false

The save-games seem to be saved but the game can not read them back. There are many graphics glitches as you can see in the video. The game doesn't work in 1080p. I can reach ingame but it isn't possible to use any control with the exception of the pause button.
The log created during video(That didn't get any serious error) recording was lost but I created another one that ended in:
·F 0:11:53.201301 {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped
(in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073)
RPCS3 v0.0.5-7077-f0a9799b4 Alpha
Basically playable (at least on my hardware) after the shader cache has built up. It chugs quite a bit for the first 5-10 minutes while compiling shaders. Lowest FPS around 20fps when lots is onscreen.
Tons of "·E 0:43:42.227030 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95" log spam though.

https://youtu.be/522l6DwXn-0
Not by any means playable. On average hardware there is an eightieth of an FPS just on the press start screen. Just because it performs well on one machine does not mean it is playable for all.

Ingame.
Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware.

Say it's Playable on an i5 8500 for example, then it can be moved to Playable.
(08-05-2018, 06:38 PM)Ani Wrote: [ -> ]Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware.

Say it's Playable on an i5 8500 for example, then it can be moved to Playable.

Perfectly fair. Thank you.