Tony Hawk's Project 8 [BLES00014] - Printable Version +- RPCS3 Forums (https://forums.rpcs3.net) +-- Forum: PS3 Commercial Games (https://forums.rpcs3.net/forumdisplay.php?fid=4) +--- Forum: Playable (https://forums.rpcs3.net/forumdisplay.php?fid=5) +--- Thread: Tony Hawk's Project 8 [BLES00014] (/showthread.php?tid=179800) |
RE: Tony Hawk's Project 8 [BLES00014] - Kilowog01 - 02-28-2017 Audio: Dump to file: false Convert to 16 bit: false Renderer: XAudio2 Core: Load libraries: - libac3dec.prx - libac3dec2.prx - libadec.prx - libat3dec.prx - libatrac3plus.prx - libatxdec.sprx - libdmux.prx - libdmuxpamf.prx - libfiber.prx - libfont.prx - libfontFT.prx - libfreetype.prx - libfreetypeTT.prx - libfs.prx - libl10n.prx - libmvcdec.prx - libpamf.prx - libresc.prx - librtc.prx - libsail.prx - libsail_avi.prx - libsjvtd.prx - libsmvd2.prx - libsmvd4.prx - libspurs_jq.prx - libsre.prx - libsync2.prx Load liblv2.sprx only: false Hook static functions: false SPU Decoder: Recompiler (ASMJIT) PPU Threads: 2 PPU Decoder: Interpreter (fast) Input/Output: Pad: XInput Camera: Null Keyboard: Null Mouse: Null Camera type: Unknown Video: Aspect ratio: 16x9 Renderer: OpenGL Read Color Buffers: false Debug output: false Debug overlay: false D3D12: Adapter: NVIDIA GeForce GTX 1080 Read Depth Buffer: false Resolution: 1280x720 Frame limit: Auto Log shader programs: false VSync: false Use Legacy OpenGL Buffers (Debug): false Write Depth Buffer: false Write Color Buffers: false The save-games seem to be saved but the game can not read them back. There are many graphics glitches as you can see in the video. The game doesn't work in 1080p. I can reach ingame but it isn't possible to use any control with the exception of the pause button. The log created during video(That didn't get any serious error) recording was lost but I created another one that ended in: ·F 0:11:53.201301 {rsx::thread} class std::runtime_error thrown: rsx::thread::ReadIO32(addr=0x1f800000): RSXIO memory not mapped (in file C:\rpcs3\rpcs3\Emu\RSX\RSXThread.cpp:1073) RE: Tony Hawk's Project 8 [BLES00014] - Lagahan - 07-08-2018 RPCS3 v0.0.5-7077-f0a9799b4 Alpha Basically playable (at least on my hardware) after the shader cache has built up. It chugs quite a bit for the first 5-10 minutes while compiling shaders. Lowest FPS around 20fps when lots is onscreen. Tons of "·E 0:43:42.227030 {rsx::thread} RSX: Depth texture bound to pipeline with unexpected format 0x95" log spam though. https://youtu.be/522l6DwXn-0 RE: Tony Hawk's Project 8 [BLES00014] - EATYOURVITAMIN5 - 08-04-2018 Not by any means playable. On average hardware there is an eightieth of an FPS just on the press start screen. Just because it performs well on one machine does not mean it is playable for all. Ingame. RE: Tony Hawk's Project 8 [BLES00014] - Ani - 08-05-2018 Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware. Say it's Playable on an i5 8500 for example, then it can be moved to Playable. RE: Tony Hawk's Project 8 [BLES00014] - EATYOURVITAMIN5 - 08-05-2018 (08-05-2018, 06:38 PM)Ani Wrote: Playable status doesn't mean playable on all machines, but this test was submitted with 8700K at 5GHz so I'm moving back until there's a Playable report on less powerful hardware. Perfectly fair. Thank you. |