Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.
~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.
Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080
The only problem with the game is it creates a massive log file.
(screenshots are cropped on the bottom, my fault.)