Dragon Fin Soup [NPEB02096]
Started by digitaldude




6 posts in this topic
digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
02-15-2017, 09:29 PM -
#1
rpcs3-v0.0.1-2017-02-14-63169d76_win64

Nothing
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-17-2017, 06:24 PM -
#2
Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.

~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.

Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080

The only problem with the game is it creates a massive log file.

(screenshots are cropped on the bottom, my fault.)
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
04-18-2017, 12:30 PM -
#3
If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.

Moving to ingame for now.
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-18-2017, 04:12 PM -
#4
Every level loading adds about 12MB to log file. During game it slowly gets bigger.

RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.

Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.

Game works well besides that.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
04-18-2017, 04:47 PM -
#5
But in practice, is it playable?
mishcat
Member


0
25 posts 4 threads Joined: Aug 2017
04-18-2017, 05:15 PM -
#6
Yes, i think it is.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
04-19-2017, 12:18 PM -
#7
Alright, moving to playable.


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