RPCS3 Forums
Dragon Fin Soup [NPEB02096] - Printable Version

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+--- Thread: Dragon Fin Soup [NPEB02096] (/showthread.php?tid=178676)



RE: Dragon Fin Soup [NPEB02096] - digitaldude - 02-15-2017

rpcs3-v0.0.1-2017-02-14-63169d76_win64

Nothing



RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-17-2017

Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.

~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.

Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080

The only problem with the game is it creates a massive log file.

(screenshots are cropped on the bottom, my fault.)



RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-18-2017

If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.

Moving to ingame for now.



RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-18-2017

Every level loading adds about 12MB to log file. During game it slowly gets bigger.

RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.

Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.

Game works well besides that.



RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-18-2017

But in practice, is it playable?



RE: Dragon Fin Soup [NPEB02096] - mishcat - 04-18-2017

Yes, i think it is.



RE: Dragon Fin Soup [NPEB02096] - ssshadow - 04-19-2017

Alright, moving to playable.