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Full Version: Dragon Fin Soup [NPEB02096]
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rpcs3-v0.0.1-2017-02-14-63169d76_win64

Nothing
Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.

~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.

Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080

The only problem with the game is it creates a massive log file.

(screenshots are cropped on the bottom, my fault.)
If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.

Moving to ingame for now.
Every level loading adds about 12MB to log file. During game it slowly gets bigger.

RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.

Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.

Game works well besides that.
But in practice, is it playable?
Yes, i think it is.
Alright, moving to playable.