02-15-2017, 09:29 PM
04-17-2017, 06:24 PM
Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works.
~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.
Trying to load libfs.sprx gives
The only problem with the game is it creates a massive log file.
(screenshots are cropped on the bottom, my fault.)
Save/load works.
~60fps on every graphical setting with LLVM.
Vulkan makes graphical errors.
Trying to load libfs.sprx gives
Code:
F {MFC Thread} MEM: Access violation reading location 0x180d080
The only problem with the game is it creates a massive log file.
(screenshots are cropped on the bottom, my fault.)
04-18-2017, 12:30 PM
If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.
Moving to ingame for now.
Moving to ingame for now.
04-18-2017, 04:12 PM
Every level loading adds about 12MB to log file. During game it slowly gets bigger.
RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.
Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.
Game works well besides that.
RPCS3 crashes when trying to start a new game, but only when using LLVM.
Choosing "Yes" or "No" on the "Are you sure?" question gives the same result.
Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart.
Game works well besides that.
04-18-2017, 04:47 PM
But in practice, is it playable?
04-18-2017, 05:15 PM
Yes, i think it is.
04-19-2017, 12:18 PM
Alright, moving to playable.