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Spelunker HD [NPUB30152]
#1
Goes ingame on modded build v0.0.1-598c90f3 (PR #2349). Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
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#2
Game is now fully playable at max speed without hacks, audio becomes distorted a few minutes after launch however.

RPCS3 v0.0.2-5-2b0736b Alpha
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#3
Unfortunately can't classify as Playable yet if Audio is rekt
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#4
Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha
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#5
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
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#6
(07-22-2017, 11:51 AM)ssshadow Wrote:
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
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#7
Moving to playable
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#8
(07-24-2017, 07:16 PM)ssshadow Wrote: Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.
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