Spelunker HD [NPUB30152]
Started by BlackDaemon




8 posts in this topic
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
02-14-2017, 10:42 AM -
#1
Goes ingame on modded build v0.0.1-598c90f3 (PR #2349). Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
Cade-H
Unregistered


 
06-19-2017, 05:21 AM -
#2
Game is now fully playable at max speed without hacks, audio becomes distorted a few minutes after launch however.

RPCS3 v0.0.2-5-2b0736b Alpha
Ani
Administrator
*******


16
4,390 posts 107 threads Joined: Aug 2017
06-25-2017, 02:00 PM -
#3
Unfortunately can't classify as Playable yet if Audio is rekt
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux
Cade-H
Unregistered


 
07-18-2017, 09:52 AM -
#4
Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
07-22-2017, 11:51 AM -
#5
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
Cade-H
Unregistered


 
07-23-2017, 06:29 PM -
#6
(07-22-2017, 11:51 AM)ssshadow Wrote:
(07-18-2017, 09:52 AM)Cade-H Wrote: Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
07-24-2017, 07:16 PM -
#7
Moving to playable
[email protected]
Member


0
4 posts 0 threads Joined: Apr 2019
04-11-2019, 06:53 PM -
#8
(07-24-2017, 07:16 PM)ssshadow Wrote: Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.
jmtrad
Member


0
1 posts 0 threads Joined: May 2019
05-11-2019, 06:27 PM -
#9
(04-11-2019, 06:53 PM)[email protected] Wrote:
(07-24-2017, 07:16 PM)ssshadow Wrote: Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.

True. This music of this game starts to crack after the first loop, the sound effects too. Using the new build of today. v0.0.6-8090 Alpha [2019-05-11]


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