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Full Version: Spelunker HD [NPUB30152]
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Goes ingame on modded build v0.0.1-598c90f3 (PR #2349). Requires minor hack in cellGameExec.cpp

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK;

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx

Cade-H

Game is now fully playable at max speed without hacks, audio becomes distorted a few minutes after launch however.

RPCS3 v0.0.2-5-2b0736b Alpha
Unfortunately can't classify as Playable yet if Audio is rekt

Cade-H

Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha
(07-18-2017, 09:52 AM)Cade-H Wrote: [ -> ]Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.

Cade-H

(07-22-2017, 11:51 AM)ssshadow Wrote: [ -> ]
(07-18-2017, 09:52 AM)Cade-H Wrote: [ -> ]Audio is now fixed on master.

RPCS3 v0.0.2-5485-74f40fbc Alpha

Attach log file and I can move to playable.
Moving to playable
(07-24-2017, 07:16 PM)ssshadow Wrote: [ -> ]Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.
(04-11-2019, 06:53 PM)[email protected] Wrote: [ -> ]
(07-24-2017, 07:16 PM)ssshadow Wrote: [ -> ]Moving to playable

The audio slowdown is happening in 0.0.6-7956-af86d1d7. It seems to happen right after the first loop of the background music.

True. This music of this game starts to crack after the first loop, the sound effects too. Using the new build of today. v0.0.6-8090 Alpha [2019-05-11]