The Darkness II [BLUS30743]
Started by AAKH1361




3 posts in this topic
AAKH1361
Member


0
294 posts 122 threads Joined: Aug 2017
01-07-2017, 03:02 PM -
#1
I Run EBOOT.BIN

Core :
LibResc.prx
LibSre.Prx
LibSysUtil_np_Trophy.prx

Graphics:
Vulkan
1280x720
Auto (Frame limit)
VSync

Settings:
PPU - Interpreter (Fast)
SPU - Recompiler (ASMJIT)

Audio
XAudio2
This post was last modified: 12-05-2017, 09:57 PM by Ani.


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.7z   RPCS3.7z (Size: 124.53 KB / Downloads: 3)
ssshadow
Moderator
*****


4
2,494 posts 63 threads Joined: Aug 2017
01-07-2017, 08:57 PM -
#2
Do not LLE libsysutil_np_trophy.prx (or anything sysutil, that will 100 % crash if the game uses it). As it does in your case, the main thread crashes:

Code:
·F {PPU[0x70000000] Thread (main_thread) [0x01961120]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
·! {PPU[0x70000000] Thread (main_thread) [0x01961120]} Thread time: 1.460399 Gc

And libSre needs to be used together with libspurs_jq.

You might also just want to try this big list of modules and see what happens: http://www.emunewz.net/forum/showthread.php?tid=175609
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
01-01-2018, 04:22 PM -
#3
RPCS3 v0.0.4-6295-198e9dce Alpha | HEAD
Infinite loading after pressing X.
[Image: 4SvgzDX.png]


Attached Files
.7z   RPCS3.7z (Size: 119.15 KB / Downloads: 7)
yurinator557
RPCS3 Tester


4
377 posts 44 threads Joined: Jul 2019
05-28-2022, 06:43 PM -
#4
RPCS3 v0.0.22-13648-a9a1204a Alpha

EU version ingame, requires Shader Interpreter Only


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