I Run EBOOT.BIN
Core :
LibResc.prx
LibSre.Prx
LibSysUtil_np_Trophy.prx
Graphics:
Vulkan
1280x720
Auto (Frame limit)
VSync
Settings:
PPU - Interpreter (Fast)
SPU - Recompiler (ASMJIT)
Audio
XAudio2
Do not LLE libsysutil_np_trophy.prx (or anything sysutil, that will 100 % crash if the game uses it). As it does in your case, the main thread crashes:
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x01961120]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
·! {PPU[0x70000000] Thread (main_thread) [0x01961120]} Thread time: 1.460399 Gc
And libSre needs to be used together with libspurs_jq.
You might also just want to try this big list of modules and see what happens:
http://www.emunewz.net/forum/showthread.php?tid=175609
RPCS3 v0.0.4-6295-198e9dce Alpha | HEAD
Infinite loading after pressing X.
RPCS3 v0.0.22-13648-a9a1204a Alpha
EU version ingame, requires Shader Interpreter Only