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The Darkness II [BLUS30743] - Printable Version

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+--- Thread: The Darkness II [BLUS30743] (/showthread.php?tid=176528)



The Darkness II [BLUS30743] - AAKH1361 - 01-07-2017

I Run EBOOT.BIN

Core :
LibResc.prx
LibSre.Prx
LibSysUtil_np_Trophy.prx

Graphics:
Vulkan
1280x720
Auto (Frame limit)
VSync

Settings:
PPU - Interpreter (Fast)
SPU - Recompiler (ASMJIT)

Audio
XAudio2


RE: The Darkness [BLUS30743] - ssshadow - 01-07-2017

Do not LLE libsysutil_np_trophy.prx (or anything sysutil, that will 100 % crash if the game uses it). As it does in your case, the main thread crashes:

Code:
·F {PPU[0x70000000] Thread (main_thread) [0x01961120]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\cellSysutil.cpp:383)
·! {PPU[0x70000000] Thread (main_thread) [0x01961120]} Thread time: 1.460399 Gc

And libSre needs to be used together with libspurs_jq.

You might also just want to try this big list of modules and see what happens: http://www.emunewz.net/forum/showthread.php?tid=175609



RE: The Darkness II [BLUS30743] - GrantKane - 01-01-2018

RPCS3 v0.0.4-6295-198e9dce Alpha | HEAD
Infinite loading after pressing X.
[Image: 4SvgzDX.png]


RE: The Darkness II [BLUS30743] - yurinator557 - 05-28-2022

RPCS3 v0.0.22-13648-a9a1204a Alpha

EU version ingame, requires Shader Interpreter Only