Blade Arcus From Shining EX [BLJM61310]
Started by Yagami Light9




4 posts in this topic
Yagami Light9
Guest


 
04-24-2016, 04:53 PM -
#1
Build d9caad4d

Settings:
-PPU - Interpreter (Fast)
-SPU - Interpreter ASMJIT
-Vulkan
-1280x720
-Xaudio2
-Frame limit OFF

LLE:
-libsre (cellSre_Library v1.1
-libspurs_jq (cellSpursJq_Library v1.1)

Log : https://gist.github.com/SakataGintokiYT/...95e4765db3

Quote:{rsx::thread} RSX: Surface color buffer: Unsupported surface color format (0xc)

[Image: t2678714_1.jpg][Image: t2678718_5.jpg][Image: t2678717_4.jpg][Image: t2678716_3.jpg][Image: t2678715_2.jpg]



DX12 :
Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_depth_format(): Unknow surface depth format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:991)

OGL :
Quote:{rsx::thread} class fmt::exception thrown: rsx::to_surface_color_format(): unknow surface color format 0
(in file C:\rpcs3\rpcs3\Emu\RSX\GCM.cpp:1036)

digitaldude
RPCS3 Tester


0
2,697 posts 529 threads Joined: Aug 2017
02-21-2017, 10:53 PM -
#2
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64

The characters are not black anymore. Graphics seem all fixed. Playable.
chummy
Guest


 
04-06-2017, 05:20 PM -
#3
Recently builds 0.0.2 the game just stuck after start button. Someone else noticed this regression?
Yagami Light9
Guest


 
05-26-2017, 12:02 PM -
#4


[Core]
PPU Decoder:
-Recompiler
SPU Decoder:
-Recompiler (ASMJIT)

-Bind SPU threads to secondary cores
-Lower SPU thread priority

[Library Loading Mode]
-Automatically Load required libraries

[Graphics]
Render:
-Vulkan

Resolution:
-1280x720

-Use GPU texture scaling

Aspect ratio:
-16:9
Frame limit:
-OFF

[Audio]
Audio Out:
-XAudio2
-Downmix to Stereo
Ani
Administrator
*******


10
3,286 posts 94 threads Joined: Aug 2017
05-26-2017, 01:55 PM -
#5
Missing log, commit info


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